Rigid body initial velocity - no ICE

11 views
Skip to first unread message

David Rivera

unread,
May 15, 2013, 3:37:33 PM5/15/13
to soft...@listproc.autodesk.com
Hi, I am setting up a really basic rigid body simulation from the toolbar (no ICE for the moment).
And so I just parented a couple of boxes to nulls (legs) and then parented those to a thorax null (with corresponding box child)
I animate these as I need, set the rigid body property page for the boxes to "mute".

I "activate" the rbd for the boxes to collide with the ball at frame 33.
The ball is child of an animated null. What I´m trying to accomplish is that the rbd ball picks up it´s initial velocity
from the animated null. But this is not happening (or maybe I´m releasing (activating the rbd property too close to the boxes) too early).

Here´s the video:

And there´s also an attachment pic explaining this.
How could I make the ball hit the boxes with initial velocity picked up from animation? I´ve read the online
help for softimage 2012, but I think the ppg picture there it´s outdated from 2011 or before..

Any ideas for this?

Thanks.
David R.

ps: I got no plugins for this. And if this is to be set on ICE, remains to be "seen...." :)
rbd.jpg

Adam Sale

unread,
May 15, 2013, 3:55:09 PM5/15/13
to David Rivera, soft...@listproc.autodesk.com
what if you were just to animate the ball directly, instead of using a null parent?  Set keys to animate it through space, while defining it as a passive RBD, 
then animate it being an Active RBD at the point where the ball's last key is set.

That should work.  
Reply all
Reply to author
Forward
0 new messages