I am sure I am not the only one finding Mayas namespaces extremely annoying.
If I do a search on Maya namespaces, numerous hits explain how namespaces are annoying and how to handle them and/or get rid of them via built-in tools, scripts, or other methods – one of these even come from an Autodesk Technical Specialist: https://area.autodesk.com/blogs/the-maya-blog/maya_2012_namespace_and_prefix_tips_and_tricks/ so even Autodesk knows how annoying this is… these guys are inane.
I get why there has to be a nameclash handling mechanism but find the straightforward method of incremental numbering in XSI as hassle free as possible, so I was wondering if anyone knows if there are any benefits at all with the Maya namespace method or if it has to do with Maya data handling why they haven't used the more straightforward incremental numbering which seems to be working in Maya anyway!?
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Everybody hates Namespaces, but you don't necessarily need to use them. First of all: Maya is more permissive with regards to duplicate names since it only demands an objects “Full Name” (i.e. the name of the object prepended by all it's parent's names) to be unique in a scene. In Softimage, an objects name needs to be unique within it's Model, irrespective of it's location in the hierarchy under that model, which is of course a more deterministic way of identifying objects with regards to file referencing, the animation mixer, etc, but that's not the point here.
In Maya, just like in 3dsMax or Softimage (or any other 3d package I think), you get automatic numbering of objects in case of a name clash (i.e. when the full name of the new object is similar). That usually occurs when creating or duplicating an object or node, importing or referencing a file, or rearranging objects in a hierarchy. The closest thing to the Softimage Model paradigm in Maya you can get is to use groups. For example, instead of maintaining your character rig and meshes under a model in Soft, you do the same under a group in Maya. There is even an option to automatically group objects on import, which is what I usually do, and/or to rename (i.e. number) clashing names on import, which is less tidy but also helpful sometimes. That's it.
Stefan
PS: I still hope to find out the address of that moron at Alias one fine day who decided that namespaces are a clever way to handle scene complexity.
On 14.06.2018 09:56, Morten Bartholdy wrote:
I am sure I am not the only one finding Mayas namespaces extremely annoying.
If I do a search on Maya namespaces, numerous hits explain how namespaces are annoying and how to handle them and/or get rid of them via built-in tools, scripts, or other methods – one of these even come from an Autodesk Technical Specialist: https://area.autodesk.com/blogs/the-maya-blog/maya_2012_namespace_and_prefix_tips_and_tricks/ <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6ui9ndn-2D2BrPckKmQuMExySxDcB-2D2B2Cv43FA1Cl3CAceI0DUKvGEyTFpaxxyHOzrsJPBkmw8ivBqIosXKC6PGdBtnsN407Paq9UtwShjpFRRsmi19O8ieW0TuwT44wrPXhckQ-2D3D-2D3D-5FAiuOPJnPrj4wc3JxtM6Fu4BFTLWfPgU-2D2BZSdmfLFS5-2D2BsJ3JlitusvKzDTX4sOR42u811Ikqqfqfz0-2D2By5Zky5FBVUhYfwlpaPUet56yhLRNqJg0q6QTQbdSO7qrrCMOKXxSE1yb3TdYiDzOKvjdoJduMmBWoBd0WChSDf937-2D2BmIr8AUoCU6uPZWm-2D2BxVNd3UY-2D2FuojXXXLsKdvmrK2LdN3dsxn1fi8UEBHT67xx-2D2FnaIMuxo-2D3D&d=DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gn63cFqY03X5pH_T9Jywolnnakap-EmMtS1ghG4BOPU&s=VjTd150UYGNqOJ3gFomixGgTDcjP2fBGYO8fhHuEw80&e=> so even Autodesk knows how annoying this is… these guys are inane.
I get why there has to be a nameclash handling mechanism but find the straightforward method of incremental numbering in XSI as hassle free as possible, so I was wondering if anyone knows if there are any benefits at all with the Maya namespace method or if it has to do with Maya data handling why they haven't used the more straightforward incremental numbering which seems to be working in Maya anyway!?
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"""
Collapses all namespaces (including nested) to root.
"""
# Recursively collect all namespaces.
def get_all_namespaces(iter_nsp=[":"]):
for nsp in iter_nsp:
yield nsp
all_nested_nsp = cmds.namespaceInfo(nsp, listOnlyNamespaces=True) or []
for nested_nsp in get_all_namespaces(iter_nsp=all_nested_nsp):
yield nested_nsp
default_namespaces = [":", "UI", "shared"]
scene_namespaces = list(get_all_namespaces())
for nsp in reversed(scene_namespaces):
if nsp in default_namespaces:
continue
print "Removing namespace {}".format(nsp)
cmds.namespace(removeNamespace=nsp, mergeNamespaceWithRoot=True)
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![]()
Interesting – so there is a good use for it.
Personally I hate it when imported or referenced models don't have unique names, but I guess it depends on your pipeline and type of work :)
Thanks for the script – it will come in handy!
MB
If I do a search on Maya namespaces, numerous hits explain how namespaces are annoying and how to handle them and/or get rid of them via built-in tools, scripts, or other methods – one of these even come from an Autodesk Technical Specialist: https://area.autodesk.com/ blogs/the-maya-blog/maya_2012_namespace_and_prefix_tips_and_tricks/ <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6ui9ndn-2D2BrPckKmQuMExySxDcB-2D2B2Cv43FA1Cl3CAceI0DUKvGEyTFpaxxyHOzrsJPBkmw8ivBqIosXKC6PGdBtnsN407Paq9UtwShjpFRRsmi19O8ieW0TuwT44wrPXhckQ-2D3D-2D3D-5FwAli21vZ0ansRLHjQSxwcqGxGljxven5UMtKBZQLjG1cP147Ga0NOI7h2r3bC2vhuop3z71fLvApJFmq8DxFwEwz5mMOqTSP8eUXz6yQBIQtd6ty8gLU-2D2B5GieJV4QL9ukyXKnl4LEEGMxl5MrNJ6-2D2B1GINtAbYHn7mz1KWq45S2seADFramXvdOlSSVVJEvM5IkGMzyxlKhDdmn02jHh3rP4XSbW0Ai2nOdXPKMpvfXU-2D3D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=1ApGyj5jns7HMMoSpjgW-cJR1vhNDHyqtuOfIdKAEA4&s=o1SD1TCT7nknpS1QrkUJxuv4VB6g-4Ge_vlCnf0vLqI&e=> <https://urldefense.proofpoint.com/v2/url?u=https- 3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6ui9ndn- 2D2BrPckKmQuMExySxDcB-2D2B2Cv43FA1Cl3CAceI0DUKvGEyTF paxxyHOzrsJPBkmw8ivBqIosXKC6PGdBtnsN407Paq9UtwShjpFRRsmi19O8 ieW0TuwT44wrPXhckQ-2D3D-2D3D-5FAiuOPJnPrj4wc3JxtM6Fu4BFTLWf PgU-2D2BZSdmfLFS5-2D2BsJ3JlitusvKzDTX4sOR42u811Ikqqfqfz0- 2D2By5Zky5FBVUhYfwlpaPUet56yhLRNqJg0q6QTQbdSO7qrrCMOKXxSE1yb 3TdYiDzOKvjdoJduMmBWoBd0WChSDf937-2D2BmIr8AUoCU6uPZWm-2D2BxVNd3UY- 2D2FuojXXXLsKdvmrK2LdN3dsxn1fi8UEBHT67xx-2D2FnaIMuxo-2D3D&d= DwID-g&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gn63cFqY03X5pH_ T9Jywolnnakap-EmMtS1ghG4BOPU&s=VjTd150UYGNqOJ3gFomixGgTDcjP2f BGYO8fhHuEw80&e= <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJAxVY-2F5M380PkfQ8TNK8ovM3yL-2F9eOw5SHnTTF4OlUfyAFIF-2Fd-2FZxdIniq8yhu5hEYWr2igqnhhwpemADah3Od0mMCQu2Ok-2B5rVHEPR7qYWO2M-2FYhK16L9gR8dSlvQVQuPlSyfRgH0gqWtNoQC6nofR-2B3-2BJL2xcuHk5HK0NZrOUw2KaIqHC0PhXzdq3Jhz-2FLd8G-2BPI9X3lEfXs4AcBqC0tYQwg6WWVh84oG6lJ6YyR-2B7wRdz1Rm6Faacpe3J4w-2BqYkt1G4SPyZskNKKh-2FOqZiT15sntXvv2vwY-2BQ9SDfVqYLqN94y-2Bkv5NGR3AV2CQ8AKAKxXC-2FB19-2FTf9Rcd961V7jmLiEZec8HqXn-2FiVIxLlbyJy76PEtAeb0YI-2Bou9I6UeOE1qcUvqUftSf4BHr1fHSlatLWPeP-2FwmC6SxMc66tg5VTtmsAQy3QXvrWJVEv-2FZyZYLs1EfsaFuJzxqFqlmXthE9Sxr77a4-2F0gYbCOEDzpEJQwnjKJmDaAI2OdyFQYmhBcRyGuAUfyfQsogwlYGajRF6uULudkj0H7iu-2BKH-2B-2FeEhQ45pvT7B1KBCtev8Sm5hgVulZGEC9pJjr37Mbn43MhLR66u7Hu7F7-2FkUsvAkMSP7lFJxJ-2BYulHNO5d8kjTcvcIZawWFWoRTd3nAlA-2BjCt84s1vJOOGKxB1libvo5BOHWTyQTtdA6DOEyUiapYhznp580SXJEQ4cwJSqR-2FzlJQCT4Sel4h9wypm5Bul6D232wW51g4mxI910agrMJlCn0DP6ws7BOoBFkIcDrvCn5b8LKXDzbUCpURmSKZBgKp0RXFug3y1-2BKr6lIXJmn-2FzRiZigaeoWj4eYgFAz1HL7n5Y0qzspubPWVsSgfVpKqbjIs-3D_wAli21vZ0ansRLHjQSxwcqGxGljxven5UMtKBZQLjG1cP147Ga0NOI7h2r3bC2vhuop3z71fLvApJFmq8DxFwAh-2FVUlsWGRymCDMJhurLhtyMIYSdfZvfAOnrVBqWv8wokNT3HDn1A0NJSX6q-2FVY2KcoNj6Dwvad2um4EeVOiggpELyRVCIavTw0qa-2FkIukhfY1UZXVVjnZ-2FFhQ734o-2FvLUcFyFXX5osfrKeQ1H-2Bhys-3D>> so even Autodesk knows how annoying this is… these guys are inane.
I get why there has to be a nameclash handling mechanism but find the straightforward method of incremental numbering in XSI as hassle free as possible, so I was wondering if anyone knows if there are any benefits at all with the Maya namespace method or if it has to do with Maya data handling why they haven't used the more straightforward incremental numbering which seems to be working in Maya anyway!?
Thanks Morten ------ Softimage Mailing List. To unsubscribe, send a mail to softimag...@listproc.autodesk.com with “unsubscribe” in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to softimag...@listproc.autodesk.com with “unsubscribe” in the subject, and reply to confirm.
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