Thought you guys might be interested in this.
Marc-André Carbonneau
Production Manager
Unannounced Project – Ubisoft Montreal
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Perhaps but it’s always good to keep an eye on the competition, no? ;)
They have a few things very interesting going on. Haven’t followed Redshift closely lately.
Happy Friday all
MAC
Rob \/-------------\/----------------\/
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Can't you just override geo approximation as well? To save all the tessellation time. Or just disable displacement altogether?
sven
ORBX Media Format
OctaneRender 3 introduces the ORBX media format. The .ORBX file container format was first introduced in OctaneRender 1.5 to enable rock-solid exchanging of scenes, materials, lighting and more, that could be imported into any supported OctaneRender plugin. The new ORBX media format performs a similar function for rendered output, beyond EXR, with support for movies, audio, spectral render caching, light field caching, baked FBX caching, complete compositing and deep pixel metadata, and navigable scene controls without the need of sophisticated real-time engines. OTOY believes this will be a critical authoring format for VR and AR applications. Highlights of the new ORBX media format include:
greetings!
F.
Morten
> Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> <marc-andre...@ubisoft.com>:
>
>
> Perhaps but it’s always good to keep an eye on the competition, no? ;)
> They have a few things very interesting going on. Haven’t followed Redshift
> closely lately.
>
> Happy Friday all
> MAC
>
> From: softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic
> Sent: April-08-16 9:22 AM
> To: softimage <soft...@listproc.autodesk.com>
> Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender
> Cloud, previews Brigade/OctaneRender
>
> I think its all Redshift fanboys here :).
>
> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> <marc-andre...@ubisoft.com<mailto:marc-andre...@ubisoft.com>>
> wrote:
> Thought you guys might be interested in this.
> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>
>
> Marc-André Carbonneau
> Production Manager
> Unannounced Project – Ubisoft Montreal
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>
You also don’t need to use the standalone, There are MAYA / Soft plugins which make it virtually the same as a redshift experience.
In 3.1 they will be adopting the glTF format (they dropped FBX saying it was too clunky ) Although both FBX and USD can be added in theory using their now opened API.
I did some tests on the weekend and am cautiously optimistic about glTF as a potential format, although I think they should have gone the USD route.
Kind regards
Angus
-----Original Message-----
From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
Sent: Monday, 11 April 2016 3:28 PM
To: soft...@listproc.autodesk.com
Subject: RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender
I agree with Marc-Andre on that, but that said, afaik Octane is standalone requiring export as alembic or obj, which is somewhat limiting compared to the built in flexibility of Redshift/XSI combo. Also last time I checked Octane does not allow using system memory for scene data like Redshift does.
Morten
> Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau
> <marc-andre...@ubisoft.com>:
>
>
> Perhaps but it’s always good to keep an eye on the competition, no? ;)
> They have a few things very interesting going on. Haven’t followed
> Redshift closely lately.
>
> Happy Friday all
> MAC
>
> From: softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ognjen
> Vukovic
> Sent: April-08-16 9:22 AM
> To: softimage <soft...@listproc.autodesk.com>
> Subject: Re: OTOY announces availability of OctaneRender 3 and
> OctaneRender Cloud, previews Brigade/OctaneRender
>
> I think its all Redshift fanboys here :).
>
> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau
> <marc-andre...@ubisoft.com<mailto:marc-andre.carbonneau@ubisof
> t.com>>
> wrote:
> Thought you guys might be interested in this.
> http://www.prnewswire.com/news-releases/otoy-announces-availability-of
> -octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-in
> tegration-coming-in-2017-300246716.html
>
>
> Marc-André Carbonneau
> Production Manager
> Unannounced Project – Ubisoft Montreal
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimag...@listproc.autodesk.com<mailto:softimage-request@listp
> roc.autodesk.com> with "unsubscribe" in the subject, and reply to
> confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimag...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Well unfortunately we are legally not allowed to teach EOL software, and until I can convince TheFoundry to release a NC edu Version of Modo, Maya is what we are stuck with ;(
Teach Houdini.
Would love too, sadly our main lecturer would not. I have just started using it for my MA though.