that’s a shame.
I was going to reply to your original mail, saying something like:
that’s all very interesting, but is there no better channel to get into
contact with softimage developers than this mailing list?
3rd party developers should have a prime communication line to the target
software’s dev team – even if it’s ‘just’ a free forum with active participation
by people from the dev team.
Regardless of their size or investment in licenses.
3rd party developers invest their time, effort and knowledge, often without
good prospects of return, at least not in line with that investment, especially
with a small userbase like for softimage.
In doing so, they are strengthening the target software, overcoming some of
its main weaknesses. Some that are still around after a decade - likely never to
be adressed by the target software.
When that target app is becoming less compelling to keep investing in by
itself (see: the price increases thread that going on right now) - 3rd party
tools might well save it’s grace, and keep it alive way beyond it’s expiration
date.
Should be obvious in the case of 3dsmax and FumeFX / Krakatoa / Vray for
example - where would max be without them?
And it’s not like there is nothing left to whish for in Softimage.
Frankly this is precisely what’s going on at all Softimage based studios I
am in contact with – each and every one of them considering ending Softimage
use. The cost doesn’t seem inline with the improvements. The alternatives under
consideration are being favored based on 3rd party tools.
If it wasn’t for binary alchemy / mootzoid / exocortex / solid angle and
others, in no particular order – that decision would have been made a while
ago.
I am convinced that limited third party offering is one of the main reasons
why Softimage is the underdog software – together with unfavorable
pricing/policies/marketing. Too bad, because it deserves better.