MOMA - Modo for Maya

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Paul Griswold

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Mar 5, 2013, 8:08:06 AM3/5/13
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This is pretty cool:


Since there are plenty of Softimage to _____ connections for various render engines, would something like this be possible for Soft?

Having Modo's preview window in Softimage would be pretty slick.

He's also got a version for Nuke and in one video compares MOMA to SItoA, which is really interesting.

Paul

Steven Caron

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Mar 5, 2013, 2:04:12 PM3/5/13
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once modo has a proper api for it... probably. the amount of work jacobo is doing to make this work is staggering as is any renderer integration/plugin. i know, i tried to do it for thea render but realized how much time i put in was no where near what i was going to get back for it. 

i couldn't find the moma to sitoa comparison, i saw a moma and mtoa (maya to arnold) comparison. i am surprised though, someone who has worked with arnold before (at zinkia on pocoyo) he should know mtoa integration might not represent arnold standalone in the best light. since he does have experience with arnold, i am also interested in his opinion of it versus arnold.

s

Tim Crowson

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Mar 5, 2013, 2:22:16 PM3/5/13
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I don't have a lot to show for it, but I do have some experience with Arnold. My opininion is that modo is not far behind the likes of v-Ray and Arnold. In fact depending on the scene, I have had modo outperform Arnold. It is definitely trickier to get photo-real believability out of modo than v-Ray, but it's not entirely impossible. Where it falls a bit short is not so much in the rendering ability but modo's performance with large scenes in general. On the other hand, Luxology is closing a lot of gaps with its releases these days, and the renderer is improving quite rapidly, as is managament of large scenes. Preview, in particular, always gets major improvements.

-Tim C.
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Simon van de Lagemaat

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Mar 5, 2013, 2:31:30 PM3/5/13
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In a nutshell... Modo has a great renderer and Allen Hastings is the heart and soul of Luxology.  That said it's not a great heavy lifter , it doesn't handle large and complex scenes well and lacks a lot of the refining/optimization tools that it should have at this point.  

I tried to use it in production but it was difficult and not enjoyable when time was of the essence and predictability and stability mattered.  As an asset creation and lookdev tool it is brilliant and flexible, just not in midsize to large pipelines.  It's a shame because the tech does so many other things well but is being hampered by the tools surrounding it.

Maybe the Foundry will have a positive influence in this area, I hope so because there a lot of great things about Modo and its renderer but it hasn't yet realized its full potential.  Let's see how 7 turns out.

olivier jeannel

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Mar 6, 2013, 12:55:53 PM3/6/13
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There is an animated movie, currently in production (at render stage in Bruxelles). Pipeline was Maya to Modo, Yes Modo seems not made to handle large scenes, but the guys are developping tools to handle that. So on in on it is coming.

pet...@skynet.be

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Mar 6, 2013, 2:44:55 PM3/6/13
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That would be “Mechanique du Coeur”, in production at the studio Walking the Dog.
Animation is ongoing, as well as lighting, comp, fx and whatnot.
I posted here a while ago for ICE FX people. (hint hint – perhaps there is still a spot open)
 
As for this thread - don’t throw away those Autodesk licenses just yet...
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