On the side note, during last couple opf years, I haven't really made
a rig based on "Osipa" method - reason being animation wants sliders
and total control, it's all FACS absed as well.
--
----------
Michal
http://uk.linkedin.com/in/mdoniec
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Friday, February 17, 2012 05:48 PM
To: soft...@listproc.autodesk.com
Subject: Re: Face rigs
Is the envelope operator multi-threaded?
--------------------------------------------
Eric Thivierge
http://www.ethivierge.com
On Sat, Feb 18, 2012 at 7:38 AM, Alan Fregtman <alan.f...@modusfx.com<mailto:alan.f...@modusfx.com>> wrote:
An envelope would be theoretically faster as it's 1 operator instead of 24, but it's worth investigating. Maybe I'll try to benchmark this weekend.
On 2/17/2012 10:59 AM, Matt Morris wrote:
A question to those in the know - how much of a slow down would there be using say, 24 volume deformers as opposed to an extra envelope and 24 nulls driving the deformation that way?
On 10 February 2012 22:19, John Richard Sanchez <youngup...@gmail.com<mailto:youngup...@gmail.com>> wrote:
I used the book stop staring and was able to do my rig using softimage. You need to have a good handle on XSI and Maya to do that though.
On Wed, Feb 8, 2012 at 11:17 AM, Sajjad Amjad <sajjad...@gmail.com<mailto:sajjad...@gmail.com>> wrote:
@Alan: Perhaps this can help:
http://en.wikipedia.org/wiki/Facial_Action_Coding_System#List_of_Action_Units_and_Action_Descriptors_.28with_underlying_facial_muscles.29
On 8 February 2012 15:51, Alan Fregtman <alan.f...@modusfx.com<mailto:alan.f...@modusfx.com>> wrote:
Is there a book on FACS? I know what it is but I couldn't find a complete list of the expressions online.
On 2/8/2012 6:46 AM, Michal Doniec wrote:
Yes, there are quicker ways to mirror weightmaps now with ICE than
what we were using years ago, but I think it's still quite valid
tutorial Matt.
On the side note, during last couple opf years, I haven't really made
a rig based on "Osipa" method - reason being animation wants sliders
and total control, it's all FACS absed as well.
On Mon, Feb 6, 2012 at 10:23 PM, Matt Morris <mat...@gmail.com><mailto:mat...@gmail.com> wrote:
That one's really showing it's age now! I do it all in ice these days,
haven't got round to updating yet though.
Adam Sale did some more recent ice face rigging stuff:
And Paul Smith's videos were recently posted on si-community, though I'm
guessing he has also updated his workflow in ice since:
http://www.si-community.com/community/viewtopic.php?f=22&t=159
On 6 February 2012 21:42, Renato Polimeno <rntpo...@gmail.com><mailto:rntpo...@gmail.com> wrote:
I personaly like this shape+GUI tutorial a lot:
http://www.mattmos.com/tutorials/shape_tut.html
On Mon, Feb 6, 2012 at 7:36 PM, javier gonzalez <javi09...@gmail.com><mailto:javi09...@gmail.com>
wrote:
There is a free rig in this online school, Malcolm.
2012/2/6 George Schermer <stubb...@gmail.com><mailto:stubb...@gmail.com>
Hi all,
I have a friend who is starting up with XSI and he asked me if I knew of
any facial rig tutorials or free rigs that could get him started. I'm not
really up to date with that stuff so I was wondering if anyone on the list
had some recommendations to get him started. I'd also be interested to see
these as a refresher course since I've been away from XSI for a couple
years.
Thanks!
George
--
______________________________
-> Renato Polimeno
+55 11 7539 3615<tel:%2B55%2011%207539%203615>
site. renatopolimeno.com<http://renatopolimeno.com/>
facebook. renato.polimeno
twitter. @renatopolimeno
skype. renatopolimeno
--
www.matinai.com<http://www.matinai.com/>
--
[cid:image0...@01CCEDA0.C22D4A00]
--
-----
"Consistency is the last resort of the unimaginative" - O. Wilde
--
www.johnrichardsanchez.com<http://www.johnrichardsanchez.com/>
--
www.matinai.com<http://www.matinai.com>
--
[cid:image0...@01CCEDA0.C22D4A00]
Cheers,
Guillaume Laforge
gray
tutorial Matt.
http://www.si-community.com/community/viewtopic.php?f=22&t=159
http://www.mattmos.com/tutorials/shape_tut.html
wrote:
Hi all,
years.
Thanks!
George
--
______________________________
-> Renato Polimeno
site. renatopolimeno.com<http://renatopolimeno.com/>
facebook. renato.polimeno
twitter. @renatopolimeno
skype. renatopolimeno
--
www.matinai.com<http://www.matinai.com/>
--
[cid:image0...@01CCEE49.44490080]
--
-----
"Consistency is the last resort of the unimaginative" - O. Wilde
--
www.johnrichardsanchez.com<http://www.johnrichardsanchez.com/>
--
www.matinai.com<http://www.matinai.com>
--
[cid:image0...@01CCEE49.44490080]
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Monday, February 20, 2012 04:21 PM
To: soft...@listproc.autodesk.com
Subject: Re: Face rigs
"except if the other deformers are Envelop Ops as well"
Not that I really want to do that ... but just curious... how do you get two envelope ops on a mesh ? scripting only ?
On 18 February 2012 12:18, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com>> wrote:
Yes the Envelop Op and the Cage Deform Op are both multi-threaded. But the Envelop Op is the only one using GPU acceleration (if you keep the "Allow Approximate Operators" preference On and don't add other deformers on top (except if the other deformers are Envelop Ops as well).
Cheers,
Guillaume Laforge
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Grahame Fuller
Sent: Friday, February 17, 2012 6:20 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: RE: Face rigs
Yes, I think it's the only native deformation that is multi-threaded. (Maybe also cage because it's essentially the same thing.) A lot of work went into optimizing envelopes many versions ago.
gray
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Eric Thivierge
Sent: Friday, February 17, 2012 05:48 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Face rigs
Is the envelope operator multi-threaded?
--------------------------------------------
Eric Thivierge
http://www.ethivierge.com
On Sat, Feb 18, 2012 at 7:38 AM, Alan Fregtman <alan.f...@modusfx.com<mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com<mailto:alan.f...@modusfx.com>>> wrote:
An envelope would be theoretically faster as it's 1 operator instead of 24, but it's worth investigating. Maybe I'll try to benchmark this weekend.
On 2/17/2012 10:59 AM, Matt Morris wrote:
A question to those in the know - how much of a slow down would there be using say, 24 volume deformers as opposed to an extra envelope and 24 nulls driving the deformation that way?
On 10 February 2012 22:19, John Richard Sanchez <youngup...@gmail.com<mailto:youngup...@gmail.com><mailto:youngup...@gmail.com<mailto:youngup...@gmail.com>>> wrote:
I used the book stop staring and was able to do my rig using softimage. You need to have a good handle on XSI and Maya to do that though.
On Wed, Feb 8, 2012 at 11:17 AM, Sajjad Amjad <sajjad...@gmail.com<mailto:sajjad...@gmail.com><mailto:sajjad...@gmail.com<mailto:sajjad...@gmail.com>>> wrote:
@Alan: Perhaps this can help:
http://en.wikipedia.org/wiki/Facial_Action_Coding_System#List_of_Action_Units_and_Action_Descriptors_.28with_underlying_facial_muscles.29
On 8 February 2012 15:51, Alan Fregtman <alan.f...@modusfx.com<mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com<mailto:alan.f...@modusfx.com>>> wrote:
Is there a book on FACS? I know what it is but I couldn't find a complete list of the expressions online.
On 2/8/2012 6:46 AM, Michal Doniec wrote:
Yes, there are quicker ways to mirror weightmaps now with ICE than
what we were using years ago, but I think it's still quite valid
tutorial Matt.
On the side note, during last couple opf years, I haven't really made
a rig based on "Osipa" method - reason being animation wants sliders
and total control, it's all FACS absed as well.
On Mon, Feb 6, 2012 at 10:23 PM, Matt Morris <mat...@gmail.com<mailto:mat...@gmail.com>><mailto:mat...@gmail.com<mailto:mat...@gmail.com>> wrote:
That one's really showing it's age now! I do it all in ice these days,
haven't got round to updating yet though.
Adam Sale did some more recent ice face rigging stuff:
And Paul Smith's videos were recently posted on si-community, though I'm
guessing he has also updated his workflow in ice since:
http://www.si-community.com/community/viewtopic.php?f=22&t=159
On 6 February 2012 21:42, Renato Polimeno <rntpo...@gmail.com<mailto:rntpo...@gmail.com>><mailto:rntpo...@gmail.com<mailto:rntpo...@gmail.com>> wrote:
I personaly like this shape+GUI tutorial a lot:
http://www.mattmos.com/tutorials/shape_tut.html
On Mon, Feb 6, 2012 at 7:36 PM, javier gonzalez <javi09...@gmail.com<mailto:javi09...@gmail.com>><mailto:javi09...@gmail.com<mailto:javi09...@gmail.com>>
wrote:
There is a free rig in this online school, Malcolm.
2012/2/6 George Schermer <stubb...@gmail.com<mailto:stubb...@gmail.com>><mailto:stubb...@gmail.com<mailto:stubb...@gmail.com>>
Hi all,
I have a friend who is starting up with XSI and he asked me if I knew of
any facial rig tutorials or free rigs that could get him started. I'm not
really up to date with that stuff so I was wondering if anyone on the list
had some recommendations to get him started. I'd also be interested to see
these as a refresher course since I've been away from XSI for a couple
years.
Thanks!
George
--
______________________________
-> Renato Polimeno
+55 11 7539 3615<tel:%2B55%2011%207539%203615><tel:%2B55%2011%207539%203615>
site. renatopolimeno.com<http://renatopolimeno.com><http://renatopolimeno.com/>
facebook. renato.polimeno
twitter. @renatopolimeno
skype. renatopolimeno
--
www.matinai.com<http://www.matinai.com><http://www.matinai.com/>
--
[cid:image0...@01CCEE49.44490080]
--
-----
"Consistency is the last resort of the unimaginative" - O. Wilde
--
www.johnrichardsanchez.com<http://www.johnrichardsanchez.com><http://www.johnrichardsanchez.com/>
--
www.matinai.com<http://www.matinai.com><http://www.matinai.com>
--
[cid:image0...@01CCEE49.44490080]
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Tuesday, February 21, 2012 09:52 AM
To: soft...@listproc.autodesk.com
Subject: Re: Face rigs
But you can't have multiple envelope weights without multiple envelope operators, correct?
I used a second muted envelope before to control an ICE effect. In a way, env. weights are like multiple weightmaps in one and with ICE it's easy to read the percentages for a specific deformer.
On 2/20/2012 4:24 PM, Grahame Fuller wrote:
You can put them on separate clusters, even if all the clusters contain the same points.
gray
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Monday, February 20, 2012 04:21 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Face rigs
"except if the other deformers are Envelop Ops as well"
Not that I really want to do that ... but just curious... how do you get two envelope ops on a mesh ? scripting only ?
On 18 February 2012 12:18, Guillaume Laforge <guillaum...@autodesk.com<mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com><mailto:guillaum...@autodesk.com>> wrote:
Yes the Envelop Op and the Cage Deform Op are both multi-threaded. But the Envelop Op is the only one using GPU acceleration (if you keep the "Allow Approximate Operators" preference On and don't add other deformers on top (except if the other deformers are Envelop Ops as well).
Cheers,
Guillaume Laforge
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com>] On Behalf Of Grahame Fuller
Sent: Friday, February 17, 2012 6:20 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com>
Subject: RE: Face rigs
Yes, I think it's the only native deformation that is multi-threaded. (Maybe also cage because it's essentially the same thing.) A lot of work went into optimizing envelopes many versions ago.
gray
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com><mailto:softimag...@listproc.autodesk.com>] On Behalf Of Eric Thivierge
Sent: Friday, February 17, 2012 05:48 PM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com><mailto:soft...@listproc.autodesk.com>
Subject: Re: Face rigs
Is the envelope operator multi-threaded?
--------------------------------------------
Eric Thivierge
On Sat, Feb 18, 2012 at 7:38 AM, Alan Fregtman <alan.f...@modusfx.com<mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com<mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com>>> wrote:
An envelope would be theoretically faster as it's 1 operator instead of 24, but it's worth investigating. Maybe I'll try to benchmark this weekend.
On 2/17/2012 10:59 AM, Matt Morris wrote:
A question to those in the know - how much of a slow down would there be using say, 24 volume deformers as opposed to an extra envelope and 24 nulls driving the deformation that way?
On 10 February 2012 22:19, John Richard Sanchez <youngup...@gmail.com<mailto:youngup...@gmail.com><mailto:youngup...@gmail.com><mailto:youngup...@gmail.com><mailto:youngup...@gmail.com<mailto:youngup...@gmail.com><mailto:youngup...@gmail.com>>> wrote:
I used the book stop staring and was able to do my rig using softimage. You need to have a good handle on XSI and Maya to do that though.
On Wed, Feb 8, 2012 at 11:17 AM, Sajjad Amjad <sajjad...@gmail.com<mailto:sajjad...@gmail.com><mailto:sajjad...@gmail.com><mailto:sajjad...@gmail.com><mailto:sajjad...@gmail.com<mailto:sajjad...@gmail.com><mailto:sajjad...@gmail.com>>> wrote:
@Alan: Perhaps this can help:
On 8 February 2012 15:51, Alan Fregtman <alan.f...@modusfx.com<mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com<mailto:alan.f...@modusfx.com><mailto:alan.f...@modusfx.com>>> wrote:
Is there a book on FACS? I know what it is but I couldn't find a complete list of the expressions online.
On 2/8/2012 6:46 AM, Michal Doniec wrote:
Yes, there are quicker ways to mirror weightmaps now with ICE than
what we were using years ago, but I think it's still quite valid
tutorial Matt.
On the side note, during last couple opf years, I haven't really made
a rig based on "Osipa" method - reason being animation wants sliders
and total control, it's all FACS absed as well.
On Mon, Feb 6, 2012 at 10:23 PM, Matt Morris <mat...@gmail.com<mailto:mat...@gmail.com><mailto:mat...@gmail.com><mailto:mat...@gmail.com>><mailto:mat...@gmail.com<mailto:mat...@gmail.com><mailto:mat...@gmail.com>> wrote:
That one's really showing it's age now! I do it all in ice these days,
haven't got round to updating yet though.
Adam Sale did some more recent ice face rigging stuff:
And Paul Smith's videos were recently posted on si-community, though I'm
guessing he has also updated his workflow in ice since:
http://www.si-community.com/community/viewtopic.php?f=22&t=159
On 6 February 2012 21:42, Renato Polimeno <rntpo...@gmail.com<mailto:rntpo...@gmail.com><mailto:rntpo...@gmail.com><mailto:rntpo...@gmail.com>><mailto:rntpo...@gmail.com<mailto:rntpo...@gmail.com><mailto:rntpo...@gmail.com>> wrote:
I personaly like this shape+GUI tutorial a lot:
http://www.mattmos.com/tutorials/shape_tut.html
On Mon, Feb 6, 2012 at 7:36 PM, javier gonzalez <javi09...@gmail.com<mailto:javi09...@gmail.com><mailto:javi09...@gmail.com><mailto:javi09...@gmail.com>><mailto:javi09...@gmail.com<mailto:javi09...@gmail.com><mailto:javi09...@gmail.com>>
wrote:
There is a free rig in this online school, Malcolm.
2012/2/6 George Schermer <stubb...@gmail.com<mailto:stubb...@gmail.com><mailto:stubb...@gmail.com><mailto:stubb...@gmail.com>><mailto:stubb...@gmail.com<mailto:stubb...@gmail.com><mailto:stubb...@gmail.com>>
Hi all,
I have a friend who is starting up with XSI and he asked me if I knew of
any facial rig tutorials or free rigs that could get him started. I'm not
really up to date with that stuff so I was wondering if anyone on the list
had some recommendations to get him started. I'd also be interested to see
these as a refresher course since I've been away from XSI for a couple
years.
Thanks!
George
--
______________________________
-> Renato Polimeno
+55 11 7539 3615<tel:%2B55%2011%207539%203615><tel:%2B55%2011%207539%203615>
site. renatopolimeno.com<http://renatopolimeno.com><http://renatopolimeno.com><http://renatopolimeno.com/><http://renatopolimeno.com/>
facebook. renato.polimeno
twitter. @renatopolimeno
skype. renatopolimeno
--
www.matinai.com<http://www.matinai.com><http://www.matinai.com><http://www.matinai.com><http://www.matinai.com/><http://www.matinai.com/>
--
[cid:image0...@01CCEE49.44490080]
--
-----
"Consistency is the last resort of the unimaginative" - O. Wilde
--
www.johnrichardsanchez.com<http://www.johnrichardsanchez.com><http://www.johnrichardsanchez.com><http://www.johnrichardsanchez.com><http://www.johnrichardsanchez.com/><http://www.johnrichardsanchez.com/>
--
www.matinai.com<http://www.matinai.com><http://www.matinai.com><http://www.matinai.com><http://www.matinai.com><http://www.matinai.com>
--
[cid:image0...@01CCEE49.44490080]
--
[cid:image0...@01CCF083.FFD939F0]