is there a way to set the Ambience value depending on the
current pass, e.g. have one pass with zero ambience and
one pass with something like ambience = 1.
I use the architectural material as well as the strauss material,
these don´t have ambient values I could mess with, wait,
I really wouldn´t want to do that anyway on a per/material
basis...
tim
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Dawa Fruitman
Animation director
TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
t 416.971.7711 f 416.971.9277
thanks for the suggestion but that´s exactly what I´d like to avoid,
simply because I allready have loads of materials scattered all over
various passes I can hardly keep track of and there´d also thats some
of these don´t have an ambient slot (althought they react to ambience...)
I could allways create an extra scene or manually set ambience
depending on the actively selected pass but I had hoped there´s
a script (e.g. pseudocode "on pass active/rendering set ambience=[value])
flash, about the only scriptlanguage I can grasp, barely.
Whatever, "I´ll goto and stop"...but Thanks!
Cheers
tim
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The 'sceneAmbience' material's ambience values can then be overridden as you wish.
JD
By chance has anyone had any fortune getting the Realflow import/export
plugin installed and running for 64-bit XSI? Next limit's XSI plugins
only seem to support 32-bit. But before I fly to Spain and raise hell,
I thought I'd ask the community. Any feedback would be appreciated.
Thanks for anyone's time.
Best,
Chadwick
Getting stuff like this out of them is like getting blood out of a stone. Their problem would appear to be the time it’s taking them to build and maintain a number of plugins for their product. My argument would be that it’s as much a part of the product as is Realflow itself - after all, what good is wireframe and hardware shaded - but it doesn’t seem to be sinking home that they need to spend time there, for the sake of their users as well as their own reputation. In the past they’ve been able to play the XSI user base card but that’s changing fast and if they’re careful it’s going to bite them.
They do seem to be aware there’s a problem, even if they’re reluctant to address it. Several months ago they raised the question of open sourcing their plugin code and asked if I’d be prepared to take handle that process. I did say I would but that’s pretty much the last I’ve heard from them. It seems to me that in this case, open source would be a pretty satisfactory solution for all concerned but it seems they no longer agree. Shame.
There’s also a lot of useful information you can export from Realflow, velocity, temperature, etc, that won’t have made it to the standard importers. Once again, shame.
I´m sorry for the delayed response, am stuck
head over heels in renderbin.
I resorted to setting ambience by hand, since
I had to again go through all passes anyway.
Umhhh, the joys of last-minute, nested changes...
I´ll look into what you´ve suggested, setting
global ambience per override seems plausible.
(I must admit I avoid overrides usually).
Thanks again,
Been done. Honestly, it’s a black hole
Maybe their email servers don't work. It would explain the
longstanding issues the XSI community has had getting responses from
them.
Alan.
Adrian Wyer
Fluid Pictures
33 Glasshouse Street
London
W1B 5DG
T: +44 (0) 207 434 5133
www.fluid-pictures.com
To add some more, I've had couple of opportunities regarding fluid sim,
but what I've read about realflow scares the crap out of me. That is the
reputation I'd not take such burden to cope with. It is engineer stuff
anyway, seems industry is having interest on it and money to be taken.
Others might tear their hair off, I'd die. So you people keep tearing your
hair. Sorry can't help with more noise, ran temporarily out of it.