bend a grid

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Doeke Wartena

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May 24, 2013, 5:50:35 AM5/24/13
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I want to bend a grid a bit like in the image:
http://support-au.canon.com.au/img/80002999EN_03RQ00345_05.jpg

It has to be animated from a flat grid to that, how can i do that?

I tried deform by curve and bend and some other stuff but it all didn't work.

Gustavo Eggert Boehs

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May 24, 2013, 5:58:33 AM5/24/13
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Fold?


2013/5/24 Doeke Wartena <clank...@gmail.com>

Gareth Bell

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May 24, 2013, 6:00:15 AM5/24/13
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Fold

 


From: softimag...@listproc.autodesk.com [softimag...@listproc.autodesk.com] on behalf of Doeke Wartena [clank...@gmail.com]
Sent: 24 May 2013 10:50
To: soft...@listproc.autodesk.com
Subject: bend a grid

Doeke Wartena

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May 24, 2013, 6:35:32 AM5/24/13
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thanks :)


2013/5/24 Gareth Bell <Garet...@primefocusworld.com>

John Clausing

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May 24, 2013, 8:08:34 AM5/24/13
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Fold works....
If you want some more control, use a lattice with clusters controlled by nulls.
Animate the nulls.



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Doeke Wartena

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May 24, 2013, 8:33:40 AM5/24/13
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First my texture folded as well.
I had some problems with rendering (still do).
And now my texture doesn't fold with it anymore.

Also how can i render transparancy?
Now i have by material > openGl display the flag for 'use alpha mask' on. This works great in the viewport but it doesn't render!


2013/5/24 John Clausing <jclau...@yahoo.com>

Gareth Bell

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May 24, 2013, 8:41:49 AM5/24/13
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Have you frozen the texture projection?

 


Sent: 24 May 2013 13:33
To: soft...@listproc.autodesk.com
Subject: Re: bend a grid

Doeke Wartena

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May 24, 2013, 9:04:54 AM5/24/13
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no, how can i freeze only the texture projection. I select Texture_support and do then freeze but it has no effect.


2013/5/24 Gareth Bell <Garet...@primefocusworld.com>

Eric Turman

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May 24, 2013, 9:11:59 AM5/24/13
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Move (drag) your fold deformer above the modeling stack; use wither the shape modeling stack or the animation stack, and then FreezeM.

-=T=-
--




-=T=-

Gareth Bell

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May 24, 2013, 9:14:15 AM5/24/13
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Go to your texture editor (Alt+7). Edit > Freeze


Sent: 24 May 2013 14:04

Doeke Wartena

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May 24, 2013, 9:21:54 AM5/24/13
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ah thanks, works!

One thing left, how can i render the png alpha? Now it get's grey.


2013/5/24 Gareth Bell <Garet...@primefocusworld.com>

Gareth Bell

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May 24, 2013, 9:27:27 AM5/24/13
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Have you got a screen grab of the render and your render tree, to put it into some context?

 


Sent: 24 May 2013 14:21

Mirko Jankovic

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May 24, 2013, 9:30:09 AM5/24/13
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Under Render->Pass-?Edit current pass, there is Render Channels Output
Select under Filr name , Edit and change output format to PNG and right from that make sure it says RGBA.
That should take care of rendering correct output, now there could be something else in scene to affect your alpha too. 
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