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From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Alok Gandhi
Sent: Thursday, January 26, 2012 03:13 PM
To: soft...@listproc.autodesk.com
Subject: Re: What is best solution for having same Motion Blur and Displacement from different renderers
Hey Joe B,
I had a wonderful time, thanks.
2D motion blur is always an option, but not accurate as you know. For this show, quality is of utmost importance and usually also we never go 2D blurs. Baking is not possible because I am talking of particles and fluids here, as you know there is not very reliable workflow options for particles from Houdini to Soft, and fluids cannot be imported at all. So that also doesn't work for us. As far as implementing custom motion blur is concerned, I am not sure if Mantra, Renderman or Mental Ray are exposed enough to implement one's own algs and override the factory one, but this I am not sure of.
Cheers !!
On Thu, Jan 26, 2012 at 2:50 PM, jo benayoun <joben...@gmail.com<mailto:joben...@gmail.com>> wrote:
Hey Alok,
How was your holdidays in India ??
-> 2d motion blur done at a comp level ? less work for you guys :D There are pretty nice plugins available for Nuke.
-> baking everything that comes out Maya, Houdini or Softimage, and rendering in the software of your choice ?
-> or to be extreme, what about implementing your own motion blur algo ? get some pleasure ! I know your love for maths !! :D
?????!!!!@###??
jo
2012/1/26 Alok Gandhi <alok.ga...@gmail.com<mailto:alok.ga...@gmail.com>>
Hi All,
Very soon we will be starting on a project which is sfx intensive. Soft will be used for all 3D stuff. The SFX department will be working on different shots in Maya and Houdini depending on the nature of the shot and artist strength. The challenge we will be faced with is having same motion blur and displacement in the final renders to used in comps, since Mantra, Arnold, Mental Ray and Renderman all have different algorithms producing different pixel images.
Any ideas on what is the best way to get around this ?
Cheers !!
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