An After Effects interop was added to the 3ds Max Subs Pack last year and apparently even Adobe say it's the best interop with AE, and there seems to be more to come.
http://area.autodesk.com/blogs/ken/mediasync_best_interop_with_adobe_after_effects_gets_better
Many might feel that Soft is losing out again, but I can see why Max has maybe got this first, especially when you look at its userbase and also who owns Maxon.
Personally I would really like to see the same level of interop with AE for Maya and Soft.
Graham
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: 16 March 2012 20:22
To: john clausing; soft...@listproc.autodesk.com
Subject: Re: AE connection built in.
I would totally welcome a built in "Send to AE" tool. It doesn't seem like something that would take up that much manpower to get working. If the dev team can come up with ICE, they should be able to get an After Effects tool going on a lunch break. Add a Nuke one too! It seems like software that if friendly about import/export is easier to get plugged into an entrenched pipeline.
On Fri, Mar 16, 2012 at 3:41 PM, john clausing <jclau...@yahoo.com<mailto:jclau...@yahoo.com>> wrote:
here! here!
that would be great......only we're transitioning to Nuke.....but in the meantime...
:)
john
________________________________
From: Paul Griswold <pgri...@fusiondigitalproductions.com<mailto:pgri...@fusiondigitalproductions.com>>
To: Softimage Mailing list <soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>>
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
Sent: 16 March 2012 21:19
To: soft...@listproc.autodesk.com
Subject: Re: AE connection built in.
Well yes, makes total sense. ICE has got nothing on 3ds max when it comes to motion graphics.
I remember a video from (last Siggraph I think) where the 3ds max instructor showed off this awesome 3rd party script that allows you to build object arrays. Holy cow, I've never seen anything like it. It was grand!
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: 16 March 2012 21:36
To: soft...@listproc.autodesk.com
Subject: Re: AE connection built in.
I know girls that are easier for guys to pick up, but it doesn't mean they're marriage material.
On Fri, Mar 16, 2012 at 5:30 PM, Graham Bell <Graha...@autodesk.com<mailto:Graha...@autodesk.com>> wrote:
Don't even go there...
The rationale that I heard from some people was that Max would also be easier for guys to pick up in the same way C4D is.
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Christian Gotzinger
Sent: 16 March 2012 21:19
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: AE connection built in.
Well yes, makes total sense. ICE has got nothing on 3ds max when it comes to motion graphics.
I remember a video from (last Siggraph I think) where the 3ds max instructor showed off this awesome 3rd party script that allows you to build object arrays. Holy cow, I've never seen anything like it. It was grand!
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 16 March 2012 21:59
To: soft...@listproc.autodesk.com
Subject: Re: AE connection built in.
it was pretty hilarious, i am glad you did
Best Regards,
Stephen P. Davidson
(954) 552-7956
sdav...@3Danimationmagic.com
If you want to do compositing, like to stay in one program and enjoy node based environments then FXTree might be for you. It is a lot more powerful than most people give it credit for. Many of the people I talk to about the FXTree don't even know it has a paint program in it. (Two... sort of, one raster and one vector.) It integrates with Softimage pretty well and you'll never have any trouble finding the file you used to composite your scene. ;) You can even have more than one FXTree in a scene. Very handy.
But the FXTree does have some major downsides. Example: If you use After Effects, you are used to being able to buy plugins that can do some pretty amazing things with very little effort. (Good for those fun clients with tight deadlines.) Not the case with the FXTree. If you want to create an effect, you'll probably have to build it from scratch. There are not very many resources out there for the FXTree either. Then there is the development side of the FXTree. Example: Take a look at "Applying a Match Move" in the Compositing and Effetcts>Tracking section of the manual. The example uses one of those ancient "green" Palm Pilots. ;) I like the FXTree, but how long has it been since they put any major effort into it. Will they continue to work on the FXTree? If they don't and you are content with the way it works now, it is a perfect solution for you. If not, stick with whatever you use at the moment.
Also, count me in as one of those people that would like to see a good AE connection to Softimage. So much time has been wasted, if only they played nicely together. After Effects isn't perfect, but for motion graphics it is my first choice.
Ed
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com]
On Behalf Of Stephen Davidson
Sent: Friday, March 16, 2012 10:52 PM
To: soft...@listproc.autodesk.com
Subject: Re: AE connection built in.
I have been using AE and Softimage, together, ever since Matador was bought and retired.
----- Original Message -----From: ToonafishSent: Sunday, March 18, 2012 8:14 PMSubject: Re: AE connection built in.
:-D
XSI on the other hand can't be made into a layman's tool by adding
some toolbars to the ICE tab or an AE exporter.
Even the Explorer in default settings sent a shiver down the spine of my friend.
I personally can't see _any_ direction in the development of XSI since
it got bought.
So a sudden turn towards Motion Graphics would be as pointless as it
was to call it the Autodesk game solution without investing some
serious work into it over a long time.
It will be interesting to watch from a distance what will come out of
all of this in some years...
Cheers,
Tom
>> Not only that Autodesk has been slowly phasing Softimage out of the game market, ….
This is news to us! Please explain.
Matt
On Mon, Mar 19, 2012 at 1:10 PM, Matt Lind <ml...@carbinestudios.com> wrote:
>
>
>>> Not only that Autodesk has been slowly phasing Softimage out of the game
>>> market, �.
>
>
>
> This is news to us!� Please explain.
Matt
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Monday, March 19, 2012 11:57 AM
To: soft...@listproc.autodesk.com
Subject: Re: AE connection built in.
It's definitely not being phased out, the Japan games market is very important to Softimage.
On Mon, Mar 19, 2012 at 1:10 PM, Matt Lind <ml...@carbinestudios.com> wrote:
>
>
>>> Not only that Autodesk has been slowly phasing Softimage out of the
>>> game market, ..
On Mon, Mar 19, 2012 at 3:02 PM, Matt Lind <ml...@carbinestudios.com> wrote:
> What about the rest of the games market? �That's the immediate concern as Japan works differently from us folks in the Western hemisphere.
>
So basically you’re making an assumption off the usual rumors of the sky is falling.
Sure, some product will eventually come along and replace softimage. We all know that day is coming just like it will replace other products, but to say that Softimage is phasing out of the games market is entirely different as it implies a change in product strategy.
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Marco Peixoto
Sent: Monday, March 19, 2012 11:15 AM
To: soft...@listproc.autodesk.com
Subject: Re: AE connection built in.
Well... don't know how many have read this thread:
I use it frequently too. Some people are just skeptical about the FXTree and I don't quite understand why. I learned to composite on Eddie, and personally, I always hated AE's workflow. Node based is the way to go.
I have a number of tricks that I use in the FXTree that you can't do anywhere else. Keying changes to your texture maps, or generating a reveal matte without having to write out a sequence. So many cool things you can do with it. It could use a little updating though.