Rob \/-------------\/----------------\/
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Le 27/06/2011 00:45, Guillaume Laforge a �crit :
/MB
--
Best Regards
Morten Bartholdy
3D/VFX Supervisor
Andy Moorer
Anyone have any luck with STEP files and how best to get them into soft ?
thanks in advance....
Rob Wuijster E ro...@casema.nl \/-------------\/----------------\/
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Check it out :-)
Cheers,
Thomas
Hey Guillame,
Just wanted to say thank you for taking the time to make this tool. It’s been one of the small things Softimage has been missing for years that many Max guys scratched their heads about. The solution you have come up with is simple for the end user too, which is great. Thanks again man!
-wayne
Well…..doesn’t fully solve the problem.
Problems:
1) Edits made in the texture editor are not seen by the swimming ICETree. This destroys the usefulness of the tool as it forces the user to choose between editing vertex positions or editing UV coordinates. Can’t do both. Related to previous argument how the modeling construction history is not flexible.
2) Softimage crashes if you delete the swimming ICEtree in the modeling portion of the construction history before deleting the ICETree in the secondary shape section.
3) As pointed out in your video, UVs become disconnected when making edits. The problem grows worse as dihedral angle of adjacent polygons increases. Example: Use a default 8 x 8 polygon sphere and you’ll see larger errors in discontinuities.
For cases where the UVs are merged at a vertex prior to edit, they should remain merged after edit. This can be accomplished with a simple averaging of the positions of the UVs after the edit is performed. This may introduce some slight error in the overall result, but it will be consistent and preferred over disconnected UVs that have to be cleaned up all the time.
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Monday, June 27, 2011 7:13 AM
To: soft...@listproc.autodesk.com
Subject: Re: Swim UV compounds wip
Hi Guys,
I’ve been reduced to an ‘it’. ;-)
Explains a lot, really.
matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Tuesday, June 28, 2011 2:03 PM
To: soft...@listproc.autodesk.com
Subject: Re: Swim UV compounds wip
And here is the lattest addon : http://dl.dropbox.com/u/5533643/Softimage/workshop/ICEModelingTools.0.3.1.xsiaddon
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, June 28, 2011 05:44 PM
To: soft...@listproc.autodesk.com
Subject: RE: Swim UV compounds wip
I've been reduced to an 'it'. ;-)
Explains a lot, really.
matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Tuesday, June 28, 2011 2:03 PM
To: soft...@listproc.autodesk.com
Subject: Re: Swim UV compounds wip
And here is the lattest addon : http://dl.dropbox.com/u/5533643/Softimage/workshop/ICEModelingTools.0.3.1.xsiaddon
It keeps polynodes connected this time (thanks to Matt for its feedback !)
On Tue, Jun 28, 2011 at 8:19 AM, Ciaran Moloney <moloney...@gmail.com<mailto:moloney...@gmail.com>> wrote:
Thanks for sharing your efforts.
I was joking.
Matt
This addon works much better.
Response:
1) Not classic softimage workflow. Preserve UVs is a very high iteration workflow for users. They should never have to dig into the construction history to alternate between editing UVs in the texture editor and translating vertices in the viewports to modify the geometry. The user should be able to jump back n’ forth between texture editor and viewports seamlessly making changes where needed.
If the user should have to dig into the construction history, they need an option to ‘mute’ an operator, not disable the entire stack. Example: When moving vertices on a mesh to change shape, ‘movecomponent’ operators are applied to construction history after each edit. The user typically needs to mute an individual movecomponent operator to determine ‘what if’ scenarios when reaching the final tweaking stage of modeling.
2) Doesn’t crash with newest addon (in simple tests). However, I won’t rule out general instability in the general case. I’ll keep my eye on it.
3) The swim compound is merging affected UVs when a vertex is translated on the mesh. It should not change the state of UVs (merged or disconnected). Whatever state (merged or disconnected) the UVs are in prior to edit is the state they should be in after the edit.
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Tuesday, June 28, 2011 2:03 PM
To: soft...@listproc.autodesk.com
Subject: Re: Swim UV compounds wip
And here is the lattest addon : http://dl.dropbox.com/u/5533643/Softimage/workshop/ICEModelingTools.0.3.1.xsiaddon
Learn Hungarian guys, it makes no difference between gender, and easier to spell. I have never heard a Hungarian asking the other Hungarian to spell his/her name :). We simply pronounce everything as it is written (with several exceptions)
Cheers
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Tuesday, June 28, 2011 11:56 PM
To: soft...@listproc.autodesk.com
Subject: RE: Swim UV compounds wip
Ah, language and gender – this is a fairly common mistake. English uses possessive pronouns based on the gender of the owner, but French uses possessive pronouns based on the gender of the thing that’s owned. I usually make the reverse mistake when speaking French, as there’s absolutely no logic to which things are masculine and which are feminine. And in German, it’s worse…
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, June 28, 2011 05:44 PM
To: soft...@listproc.autodesk.com
Subject: RE: Swim UV compounds wip
I’ve been reduced to an ‘it’. ;-)
Explains a lot, really.
matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Guillaume Laforge
Sent: Tuesday, June 28, 2011 2:03 PM
To: soft...@listproc.autodesk.com
Subject: Re: Swim UV compounds wip
And here is the lattest addon : http://dl.dropbox.com/u/5533643/Softimage/workshop/ICEModelingTools.0.3.1.xsiaddon
It keeps polynodes connected this time (thanks to Matt for its feedback !)
On Tue, Jun 28, 2011 at 8:19 AM, Ciaran Moloney <moloney...@gmail.com> wrote:
Thanks for sharing your efforts.
> This addon works much better.
>
> Response:
>
> 1) Not classic softimage workflow. Preserve UVs is a very high
> iteration workflow for users. They should never have to dig into the
> construction history to alternate between editing UVs in the texture
> editor and translating vertices in the viewports to modify the
> geometry. The user should be able to jump back n' forth between
> texture editor and viewports seamlessly making changes where needed.
>
> If the user should have to dig into the construction history, they need
> an option to 'mute' an operator, not disable the entire stack.
> Example: When moving vertices on a mesh to change shape,
> 'movecomponent' operators are applied to construction history after each
> edit. The user typically needs to mute an individual movecomponent
> operator to determine 'what if' scenarios when reaching the final
> tweaking stage of modeling.
Handbook on the Operator Stack:
http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/basic_mod_OperatorStack.htm
A lot to bear in (an "artist's")mind... .ᅵ/
Pretty hard to comprehend why some changes on the stack are possible and
others not.
Internal Clusters appear to hinder Operator resorting in many cases
(Clusters... my favourite topic... =p )
So the quirks with Clusters and Operator Stack evaluation seem to go hand
in hand.
Hopefully it's not too late to do some polishing/flexifying here,
especially where to place the next (Topology)Operator while keeping the
stack live.
A UI brushup suggestion, for a start:
Some Operator Stack related commands (Operator inputs etc.) reside in the
Edit Menu, others under Edit in the MCP (collapse etc.). Some are
mirrored, others not.
Best would be if all Op Stack related commands would reside in the Op
Stack Context Menu.
Best,
Eugen
>
> 2) Doesn't crash with newest addon (in simple tests). However, I won't
> rule out general instability in the general case. I'll keep my eye on
> it.
>
> 3) The swim compound is merging affected UVs when a vertex is translated
> on the mesh. It should not change the state of UVs (merged or
> disconnected). Whatever state (merged or disconnected) the UVs are in
> prior to edit is the state they should be in after the edit.
>
>
> Matt
>
>
>
>
>
> From: softimag...@listproc.autodesk.com
> [mailto:softimag...@listproc.autodesk.com] On Behalf Of Guillaume
> Laforge
> Sent: Tuesday, June 28, 2011 2:03 PM
> To: soft...@listproc.autodesk.com
> Subject: Re: Swim UV compounds wip
>
> And here is the lattest addon :
> http://dl.dropbox.com/u/5533643/Softimage/workshop/ICEModelingTools.0.3.1.xsiaddon
>
> It keeps polynodes connected this time (thanks to Matt for its feedback
> !)
> On Tue, Jun 28, 2011 at 8:19 AM, Ciaran Moloney
> <moloney...@gmail.com<mailto:moloney...@gmail.com>> wrote:
> Thanks for sharing your efforts.
>
> On Tue, Jun 28, 2011 at 1:03 PM, Guillaume Laforge
> <guillaume....@gmail.com<mailto:guillaume....@gmail.com>>
|
| Adam
Seeley Senior Animator, Commercials, UK T: +44 (0)20 7565 1000 E: adam....@primefocusworld.com@primefocusworld.com www.primefocusworld.com |
No virus found in this
message.
Checked by AVG - www.avg.com
Version: 10.0.1388 / Virus Database: 1516/3732 - Release Date: 06/28/11
Boom – bumm in Hungarian. And the double m is making pressure on the m at the end J
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: Wednesday, June 29, 2011 5:54 PM
To: soft...@listproc.autodesk.com
Subject: RE: Swim UV compounds wip
Why isn't phonetic spelt the way it sounds?