How to use multiple "Filter by Texture Map"?

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Debdas Mohanty

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Mar 13, 2013, 1:06:19 PM3/13/13
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Hello friends,

    I have very small doubt about how to use multiple "Filter by Texture Map" node to control particle generation.

 Like I have one object with several clusters and each cluster have its own uv and texture map.  so how to generate particles filtered by different texture maps from different clusters??? 


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Regards,

Debdas Mohanty
Fx Artist

Alan Fregtman

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Mar 13, 2013, 1:32:29 PM3/13/13
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If you explode the "Filter by Texture Map" compound you could add multiple colors together...

Inline image 1

In this example I have the poly clusters "Polygon" and "Polygon1" each with their own different Texture_Map property.

image.png

Debdas Mohanty

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Mar 13, 2013, 1:48:20 PM3/13/13
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I did that... But its Just adding every thing which i dont want... i want something like the image bellow in the pic.
image1.jpg

Alan Fregtman

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Mar 13, 2013, 2:27:48 PM3/13/13
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Couldn't you put the texturemaps on clusters of where you want them to affect? Make a cluster of the side polys for the checkerboard one, and another cluster for the text.

Debdas Mohanty

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Mar 13, 2013, 2:42:01 PM3/13/13
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I did all that... maybe  i am missing some thing...I am sending you an example file pls check it...


pet...@skynet.be

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Mar 13, 2013, 3:35:49 PM3/13/13
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I would explode the filter compound – and make a chain of conditions, with “if”, “and” and “or” nodes. (which can receive more than just two inputs by the way)
also, on the clusters, there is an “isclusterelement” value – which should help.

Debdas Mohanty

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Mar 13, 2013, 4:44:33 PM3/13/13
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Thanks Peter,

 Got it...working fine with few "IF", "and" ,"or" nodes, Cls.polygon.isElement  solved my problem...

Thanks Alan...
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