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Hello friends,
I have very small doubt about how to use multiple "Filter by Texture Map" node to control particle generation.
Like I have one object with several clusters and each cluster have its own uv and texture map. so how to generate particles filtered by different texture maps from different clusters???
--
Regards,
Debdas Mohanty Fx Artist
Alan Fregtman
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Mar 13, 2013, 1:32:29 PM3/13/13
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If you explode the "Filter by Texture Map" compound you could add multiple colors together...
In this example I have the poly clusters "Polygon" and "Polygon1" each with their own different Texture_Map property.
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Couldn't you put the texturemaps on clusters of where you want them to affect? Make a cluster of the side polys for the checkerboard one, and another cluster for the text.
Debdas Mohanty
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Mar 13, 2013, 2:42:01 PM3/13/13
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I did all that... maybe i am missing some thing...I am sending you an example file pls check it...
pet...@skynet.be
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Mar 13, 2013, 3:35:49 PM3/13/13
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I would explode the filter compound – and make a chain of conditions, with
“if”, “and” and “or” nodes. (which can receive more than just two inputs by the
way)
also, on the clusters, there is an “isclusterelement” value – which should
help.
Debdas Mohanty
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Mar 13, 2013, 4:44:33 PM3/13/13
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Thanks Peter,
Got it...working fine with few "IF", "and" ,"or" nodes, Cls.polygon.isElement solved my problem...