Ive noticed now a couple of times when sending a mesh back into sofrimage, that
the uv's get erased or that the vertex order, or ID is different, often this seems to
happen regardless of what degree of manipulation i want to effect. I can't seem to
find a reocuring reproducible source for this, with the possible exception of dividing
the mesh, adding a sub div level, something you can do in mudbox without any issues.
Is there some guard, some box I can tick to tell zBrush to preserve vertex order ? or at the very least will prompt me if a perticular manipulation is going to break it ?