Rob \/-------------\/----------------\/
--------------------------------------------
Eric Thivierge
Technical Director
http://www.ethivierge.com
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Gene Crucean
Sent: Thursday, September 16, 2010 1:11 AM
This has been out for years but if you didn't know, MapZone is a free
nodal tileable procedural texture generator:
http://www.mapzoneeditor.com/
It's very much like a rendertree for procedurals, then when you're
done they get rendered to a tileable image with the resolution you
choose.
It's the way it works.
On Wed, Sep 15, 2010 at 7:54 PM, Schoenberger <X...@digidragon.de> wrote:
>
> For me that one can be compared to a big collection of shader compounds.
> But I do not know why you have to define a pixel resulution if the textures
> are procedural, so theroretically infinite resolution...
>
> While we are on that topic, is there any website with good shader compounds
> for XSI?
>
> PS: count how many times you hear "Substance!.."
> Holger Sch�nberger
PS: count how many times you hear "Substance!.."
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
“Okay, no more language humor from me, I promise...”
Awww brad, that’s why we keep you around!!!! ;-)
Adrian Wyer
Fluid Pictures
16-18 Beak St.
London
W1F 9RD
T.++44(0) 207 434 3565
F.++44(0) 207 100 1989
E. adria...@fluid-pictures.com
www.fluid-pictures.com
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and Wales.
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|
| Adam
Seeley Senior Numpty, Commercials, UK T: +44 (0)20 7565 1000 E: adam....@primefocusworld.com@primefocusworld.com www.primefocusworld.com |
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From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Adam Seeley
Sent: Thursday, September 16, 2010 3:55 PM
To: soft...@listproc.autodesk.com
Subject: RE: 3dsmax Substance (was Lagoa on CGSociety)