That would make perfect sense.
Maya subdivision technology has been licensed from Pixar for years. But to what extent is not clear.
http://images.autodesk.com/adsk/files/maya_8.5_service_pack_1_release_notes.pdf ( p2, legal notice).
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Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Thursday, April 25, 2013 12:35 PM
To: soft...@listproc.autodesk.com
Subject: RE: Pixar OpenSubdiv and Autodesk webinar
Creasing and Crease Sets have been around in Maya for a while. 2014 has a far better Crease Set editor though, similar to what’s seen in the video.
G
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: 25 April 2013 17:11
To: soft...@listproc.autodesk.com
Subject: Re: Pixar OpenSubdiv and Autodesk webinar
I guess the real advantage with the creases is with the new adaptative tesselation, so it adds geometry where it needed, sometimes with creases you have to get your subdivision level quite high because it's uniform to have decent creasing, with adaptative it would only add geometry where it's needed to maintain the limit of the surface.
On Thu, Apr 25, 2013 at 5:36 PM, Ben Davis <benjamincl...@gmail.com> wrote:
Crease sets didn't exist before? Been creasing in SI for years!
All the CPU/GPU computing, tesselation etc was very cool though, exciting times ahead where we'll have way more info on screen.
Thanks for posting the webinar!
On Thu, Apr 25, 2013 at 3:11 PM, Andre De Angelis <andre.d...@gmail.com> wrote:
Amazing stuff. Since I an remember, I was dreaming of the day this would become a reality - and it's surpassed those dreams
On Thu, Apr 25, 2013 at 10:46 PM, Daniel Brassard <dbras...@gmail.com> wrote:
for anyone who missed this webinar, here's the video we made with Pixar showing Open Subdivs:
Pixar Animation Studios, The OpenSubdiv Project
_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA
Any opinions expressed here are my own, and do not represent those of my employer.
On Mon, Apr 22, 2013 at 1:01 PM, Daniel Brassard <dbras...@gmail.com> wrote:
Originally posted by Graham on Si-community.
Next Tuesday, the 23th, yours truly will be hosting a webinar with special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU team, to show how Autodesk and Pixar are working together to build technology with stunning real-time results and how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.
OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.
Here's a link to the webinar: Join Pixar Animation Studios, to learn about the OpenSubdiv Project
The webinar page has different links depending on what general time zone you're in, so be sure to choose the right one.
Webinar will be in English only.
_________________
Graham Bell - Technical Specialist
Autodesk Media & Entertainment - EMEA
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Should be informative.
OpenSubdiv website and access to Github:
Cheers!
Daniel Brassard
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Andre De Angelis
Probably for the .TIFF lzw thingy.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, April 29, 2013 5:32 PM
To: soft...@listproc.autodesk.com
Subject: Re: Pixar OpenSubdiv and Autodesk webinar
I stand corrected, had been told otherwise time ago though.
Use of PIC and PICT file formats in image libraries?