On Sep 6, 2014 8:43 AM, "Manuel Huertas Marchena" <lit...@hotmail.com> wrote:
> Also about the "uvtool" why does this tool needs to be a downloadable "bonus tool"? why is not a default method?
Does it? I don't know The bonus tool predates 2015 and the new workflows .
Look up the unfold ad video on YouTube, there's a step by step of what is what. The bonus tool itself basically spares you from creating a host projection and saves you one in cutting the seams. Personally I don't bother with it, it only saves you a couple minutes on any given model with multiple sets.
As for all those issues, can't say I've had them, and we've been working on multimillion LIDAR scans for weeks. Sounds like busted graphic drivers to be honest.
Selection is wonky, has always been compared to xsi's excellent and streamlined model, but it's not random or unpredictable, just laborious.
Something that basic should not require me contacting the dev. It should be a standard benchmark in testing the product for release as this feature is a staple in games production. If the devs are not checking this, then they clearly have not done their homework in understanding the problem(s) that need to be solved with such a tool. It’s kind of like designing and building a space shuttle that takes off, lands, maneuvers well in orbit, is serviceable, economical and meets all other bullet points on the spec sheet except account for the fact the astronauts need to be able to survive the flight.
And yes, I’ve made the issues known along with many others, but if memory serves, somebody had the brilliant idea of deleting all those reports from the Softimage database.
Matt
It does symmetry within each shell AFAIK.
Cause n’ effect, Chris.
First, we use Unfold within Softimage. The support structure is to contact Autodesk for the issues and they in turn relay the info to the Unfold developer, if necessary. That’s why we customers pay support dollars to Autodesk. It’s not the customer’s job to investigate and locate the indy developer who did all this work and nag him to fix it.
I submitted a very long detailed list of improvements, suggestions, and bug reports over many releases much like I have done for the better part of the last 20+ years. I spent a great deal of time after hours of work, many times working past midnight, to go over the details with a fine toothed comb to cover all the bases providing examples, reproduction steps, and so on. In turn, all that work was tossed into the trash without 2nd thought with the message that all was irrelevant. Now tell me about respect.
2nd of all, I’m not a Maya user. I have used Maya in the past, I may be a Maya user in the future, but I am not one now. Therefore it’s not my responsibility to report these issues to Autodesk, especially since they’ve already been given the information. It’s their job to put things right and ensure really basic stuff like the aforementioned works out of the box before it gets into customer hands even in beta testing. That has nothing to do with being an artist. It has everything to do with good business practices of development and basic quality control. Both of which have been failures with regards to Unfold in softimage. So far the experience of trying to be a Maya user has been fruitless. I have contacted Autodesk more than once about their roadmap when it was advertised for such a preview months ago and I have received zero response. Now again, tell me about respect.
‘perfect’ mirrored symmetry?
The problem we’ve experienced is one half will be slightly larger or ever so slightly skewed. To reproduce; Take a sphere, torus, or other polygon mesh primitive and cut it in half with your edge selections, then unfold. Take one half of the mesh’s UVs, then mirror/flip them to overlay the other half. Is it an *exact* match?
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, September 08, 2014 2:55 PM
To: soft...@listproc.autodesk.com
Subject: RE: maya uv tool broken?
It does symmetry within each shell AFAIK.
I should add, the problem is more prominent when the mesh is unfolded in a butterfly pattern as opposed to 2 disconnected halves.