Hair Sheen on Poly geo using a normal map in Arnold?

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Greg Punchatz

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Aug 22, 2016, 4:05:58 PM8/22/16
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We are trying to figure out how to get a hair like sheen using a normal or flow map out of Mari to drive the specular as I have often seen in games. They show using normal maps to drive the sheens direction on a horse in this video.

 https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/

Does anyone know how to get the same effect in Arnold?

Thanks
Greg

Morten Bartholdy

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Aug 23, 2016, 7:22:15 AM8/23/16
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Map the Anisotropic specular!?

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Orlando Esponda

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Sep 8, 2016, 11:29:29 PM9/8/16
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Hi Greg,

did you find a way to use vector maps to drive the anisotropic specular direction?  I think it's a very useful way to use anisotropic for organic objects...  the horse example is a good example.  I haven't written before because I don't have the answer but I really appreciate any info on this subject.

Cheers,
Orlando.

On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
Map the Anisotropic specular!?

//MB



> Den 22. august 2016 klokken 22:05 skrev Greg Punchatz <gr...@janimation.com>:
>
>
> We are trying to figure out how to get a hair like sheen using a normal or
> flow map out of Mari to drive the specular as I have often seen in games.
> They show using normal maps to drive the sheens direction on a horse in
> this video.
>
https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/
>
> Does anyone know how to get the same effect in Arnold?
>
> Thanks
> Greg
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-request@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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Oscar Juarez

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Sep 9, 2016, 4:57:58 AM9/9/16
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I think you only need a black and white ramp to drive the directin.


On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda <orlando...@gmail.com> wrote:
Hi Greg,

did you find a way to use vector maps to drive the anisotropic specular direction?  I think it's a very useful way to use anisotropic for organic objects...  the horse example is a good example.  I haven't written before because I don't have the answer but I really appreciate any info on this subject.

Cheers,
Orlando.
On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
Map the Anisotropic specular!?

//MB



> Den 22. august 2016 klokken 22:05 skrev Greg Punchatz <gr...@janimation.com>:
>
>
> We are trying to figure out how to get a hair like sheen using a normal or
> flow map out of Mari to drive the specular as I have often seen in games.
> They show using normal maps to drive the sheens direction on a horse in
> this video.
>
https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/
>
> Does anyone know how to get the same effect in Arnold?
>
> Thanks
> Greg
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimag...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
------
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To unsubscribe, send a mail to softimag...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Orlando Esponda

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Sep 9, 2016, 9:36:05 AM9/9/16
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Hi Oscar,  yes,  because this map is driving the direction in UV space,  but what if you want to drive it in object/tangent space?  How could you use the vector3 info of a vector map and convert it to b&w (UV space) map?

Gregor Punchatz

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Sep 9, 2016, 10:32:32 PM9/9/16
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We found a solution, I will try to remember to post a snap shot of our tree, and how we converted the the rgb channels into the proper gray scale image (I think we wrote a python script, a bit clunky but it worked


On Friday, September 9, 2016, Orlando Esponda <orlando...@gmail.com> wrote:

Hi Oscar,  yes,  because this map is driving the direction in UV space,  but what if you want to drive it in object/tangent space?  How could you use the vector3 info of a vector map and convert it to b&w (UV space) map?


El vie., sept. 9, 2016 3:57 AM, Oscar Juarez <tridi.a...@gmail.com> escribió:
I think you only need a black and white ramp to drive the directin.

On Fri, Sep 9, 2016 at 5:29 AM, Orlando Esponda <orlando...@gmail.com> wrote:
Hi Greg,

did you find a way to use vector maps to drive the anisotropic specular direction?  I think it's a very useful way to use anisotropic for organic objects...  the horse example is a good example.  I haven't written before because I don't have the answer but I really appreciate any info on this subject.

Cheers,
Orlando.
On Tue, Aug 23, 2016 at 6:21 AM, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
Map the Anisotropic specular!?

//MB



> Den 22. august 2016 klokken 22:05 skrev Greg Punchatz <gr...@janimation.com>:
>
>
> We are trying to figure out how to get a hair like sheen using a normal or
> flow map out of Mari to drive the specular as I have often seen in games.
> They show using normal maps to drive the sheens direction on a horse in
> this video.
>
https://www.thefoundry.co.uk/case-studies/ready-at-dawn-case-study/
>
> Does anyone know how to get the same effect in Arnold?
>
> Thanks
> Greg
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-request@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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