Hi all,
I have a tree doing subdivisions based on the camera ray. I filter out the vertex which are in the camera view based on the angle of the point normals with the the camera ray. I seem to get the good vertices, however what I actually want is the polygon index from these vertex id's. Right now I am taking the easiest (probably coolest !!) locations approach, it seems to work, but with a few glitches (please see the attached images).
Of course I can do some array manipulation to get the polygon from the vertices and get the results I want, but I was thinking, is there another way ?
Also, if I use the location --> get data --> some polygon
attrtibute -- > elements to index, I don't get any poly indices !!!
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