If one keeps to the linear workflow inside XSI for setting up textures
and rendering etc., how do people correct/tonemap the rendered images
outside XSI? One could use a tonemapper on the camera and do it inside
XSI, but there are other ways as well outside XSI.
What are people's workflows on this? Normally fiddling with Fusion,
there's no real linear/tonemap workflow yet as far as I could find. I
understand there's something in Nuke, but haven't seen any examples yet.
What can of worms is opened when talking about compositing? I've been
searching the web on this, but found some conflicting data.
Anyone want to share tips and tricks?
cheers,
--
Rob
Rob
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Attached is a diagram of the workflow.