What to say... this opensource FREE program ist becoming some really slick
performer!
Name almost any feature a 3d-package can have these days, and it's either
already there, in beta, or in the roadmap...
It's compact, 30MB. Boots in 2 seconds.
Clean UI, with no overlaps, no modal windows, everything pure OpenGL.
Python.
Quite stable. Crashed only once in 2 days when I was fiddling around (when
rendering started).
Nice, well thought out set of modelling/texturing/animation/simulation
tools.
Animation mixer. Fracturing, particles, physics, fx compositor, built-in
game engine...
Weight painting, texture painting...
Remember that BSpline video of recent?
Heck, even that ICE equivalent (there was a thread here some time ago)!
Nice SubSurfs (= subds). Looks pretty much like in XSI.
Clean addon-system, load/unload on the fly.
Import/export: collada, obj, fbx(exp)... dxf/dwg in the making. 3d-coat!!
Didn't fathom too deep, but wherever I looked, it looked promising.
They try to keep keyshorts and concepts as consistent as possible.
Example: applying "Solidify" to a mesh, and it gets a shell. Add it to a
curve, and it gets an offset curve.
Add a mesh/curve in obect mode, and it becomes a separate object. Add it
in edit mode, and it becomes a "submesh"/"subcurve", whatever they call it.
Nice extrusions, with automatic UVS and respect to "subcurves"...
(Yeah... I'm really frustrated at the moment with XSI's inability to
handle (UV)Clusters well enough to allow development of "clean"
generator/topo ops, with automatic UVs. I don't want to be forced to use
ICE, I like to choose! Even Eric Mootz, whom I talked to about this, said
it's a horror to pull this off in C++.)
The modifier stack has an approach that makes sense and avoids trouble.
Modifiers on top of the "base geom" are only displayed, and cannot be
directly edited, but they can be selected (when a flag is on). In that
case, all the components derived from that base component get selected.
"Apply" freezes the modifier to the base mesh. The other modifiers
persist. They can be resorted also.
Very interesting thing to investigate.
Render options open source:
Blender Render
Cycles (GPU)
Yafaray
LuxRender
Aqsis
Commercial:
IndigoRender
VRay!! http://vray.cgdo.ru/download.html
Arnold!!! http://rudycortes.com/2011/08/btoa-blender-to-arnold/#comment-3
Did you know that??
Well... behold, Autodesk!
Best,
Eugen
my 2 eurocents, Rob \/-------------\/----------------\/
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Am 02.02.2012, 13:02 Uhr, schrieb Nic Groot Bluemink
<nicgroot...@gmail.com>: