I don't have 2013 yet. It would be nice to simply convert the pointcloud
to a polymesh, but it would have to be exact.
Every de-instanced polymesh would have to be exactly aligned with its instance and have the same materialID as the original point.
And I think the problem here might be getting the data over from a single
particle to a per-polygon ID per instance.
That seems to be a pretty good idea - will probably work for this
case as it is just textures.
It would be nicer to completely switch the material though.
Unfortunately that only works for polymeshes.
-------- Original-Nachricht --------
> Datum: Thu, 5 Jul 2012 17:56:51 +0200
> Von: Vincent Ullmann <vincent...@googlemail.com
> An: soft...@listproc.autodesk.com
> Betreff: Re: Dynamically assigning Materials to particles