redshift vdb + depth fading.

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Adam Seeley

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Sep 16, 2016, 11:43:01 AM9/16/16
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Hi folks,

Is there a way to fade off the VDB shader into the distance.

Getting some nice clouds using pre-made VDBs but need some haze for comping.

The pass Volume shader/fog shader doesn't seem to want to play nicely.

Not having much luck.

Thanks,

Adam.

*gazes at Houdini tutorials*

Ed Manning

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Sep 16, 2016, 12:09:09 PM9/16/16
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Maybe the depth AOV is usable? (Haven't tried it myself with VDB clouds)

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Adam Seeley

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Sep 16, 2016, 12:30:20 PM9/16/16
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Hi,

I'll double check.. I did try spitting out all AOV's to see what I got and it just seemed to be Volume_lighting & Volume Tint that showed anything reasonably useful.

There aren't any handles into the Volume_Material node to help attenuate anything.

A.

On 16 September 2016 at 17:08, Ed Manning <etmt...@gmail.com> wrote:
Maybe the depth AOV is usable? (Haven't tried it myself with VDB clouds)
On Fri, Sep 16, 2016 at 11:42 AM, Adam Seeley <adamm...@gmail.com> wrote:
Hi folks,

Is there a way to fade off the VDB shader into the distance.

Getting some nice clouds using pre-made VDBs but need some haze for comping.

The pass Volume shader/fog shader doesn't seem to want to play nicely.

Not having much luck.

Thanks,

Adam.

*gazes at Houdini tutorials*


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Ed Manning

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Sep 16, 2016, 12:37:18 PM9/16/16
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Maybe you can attenuate the density directly in the VDB ICE tree? based on distance to camera or ray length?

Or create another, intersecting VDB volume of constant density?


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