Braids with ICE

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Szabolcs Matefy

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Jun 22, 2012, 8:18:36 AM6/22/12
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Hey guys,

 

I’m thinking on creating braids with ICE modeling…does anybody have any idea how to do this? Just experimenting…

 

 

 

Cheers,

 

Szabolcs

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Bradley Gabe

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Jun 22, 2012, 10:03:54 AM6/22/12
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Does it all have to be done with a single cloud/operator?

It's much easier to accomplish by breaking into phases:
1-Generate knot curves using particle sim
2-Extrude along curves

olivier jeannel

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Jun 22, 2012, 11:00:55 AM6/22/12
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Hello list,

I have a city generated by Cityengine (exported as obj), and some of the houses are exported with double edges.
2 houses exported on top of each other(now merged because the exported meshe was fully polygon disconnected).

I'm looking for a simple way to remove the double polygons. I tried the classic filter edges/poly/vertex, but with no luck.

Any idea ? Ice maybe ?

Thanks :)

Guillaume Laforge

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Jun 22, 2012, 11:36:36 AM6/22/12
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It is maybe possible using ICE Modeling. Can you send me a mesh to test ?

Bise,

Guillaume
hdjhdhab.png

olivier jeannel

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Jun 22, 2012, 12:08:37 PM6/22/12
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Le 22/06/2012 17:36, Guillaume Laforge a écrit :
It is maybe possible using ICE Modeling. Can you send me a mesh to test ?

Bise,

Guillaume

On Fri, Jun 22, 2012 at 11:00 AM, olivier jeannel <olivier...@noos.fr> wrote:
Hello list,

I have a city generated by Cityengine (exported as obj), and some of the houses are exported with double edges.
2 houses exported on top of each other(now merged because the exported meshe was fully polygon disconnected).

DoubleEdge.emdl

Guillaume Laforge

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Jun 22, 2012, 12:14:11 PM6/22/12
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Try to apply this compound : http://dl.dropbox.com/u/5533643/Softimage/Compounds/Delete%20Double%20Edges.xsicompound

It worked for me with the crappy mode you just sent :)

Guillaume Laforge

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Jun 22, 2012, 12:17:36 PM6/22/12
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I noticed some missing double edges on the base of the model, so just in case, apply the compound twice (plug it in two execute ports of the ICETree node)

Grahame Fuller

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Jun 22, 2012, 12:22:25 PM6/22/12
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You might be able to get some ideas or adapt stuff from this:

http://www.si-community.com/community/viewtopic.php?f=15&t=68
http://www.si-community.com/download/models_scenes/knit-the-strand.zip

gray

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Friday, June 22, 2012 10:04 AM
To: soft...@listproc.autodesk.com
Subject: Re: Braids with ICE

Does it all have to be done with a single cloud/operator?

It's much easier to accomplish by breaking into phases:
1-Generate knot curves using particle sim
2-Extrude along curves

On Fri, Jun 22, 2012 at 8:18 AM, Szabolcs Matefy <szab...@crytek.com<mailto:szab...@crytek.com>> wrote:
Hey guys,

I'm thinking on creating braids with ICE modeling...does anybody have any idea how to do this? Just experimenting...
winmail.dat

Matt Lind

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Jun 22, 2012, 1:55:55 PM6/22/12
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I wouldn’t trust that plugin.

 

The reason it doesn’t weld is because you have coincident polygons all over place (two polygons in exactly the same place sharing the same vertices).  That’s why you see the bold highlighted edges.

 

Delete the coincident polygons and your regular filter tools should work as expected.

 

 

Matt

olivier jeannel

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Jun 23, 2012, 7:07:43 AM6/23/12
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Hey Matt :)

Yes, and I don't trust it either ! The coincident polygons are my fault. The city is generated via data grabbed from openstreet map. But the city was 2 big, so I had to grab it in 2 half parts. The joining parts is where the mess happen. Selecting an deleting them in Cityengine is a pain, I thought I could easily filter those in SI, but I was wrong. Selecting them by hand in SI is super tricky as well...

I'm going to try Gillaume's solution, I 'll let you know.



Le 22/06/2012 19:55, Matt Lind a écrit :

I wouldn’t trust that plugin.

 

The reason it doesn’t weld is because you have coincident polygons all over place (two polygons in exactly the same place sharing the same vertices).  That’s why you see the bold highlighted edges.

 

Delete the coincident polygons and your regular filter tools should work as expected.

 

 

Matt

 

 

 

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Friday, June 22, 2012 8:01 AM
To: soft...@listproc.autodesk.com
Subject: Double edges

 

Hello list,

I have a city generated by Cityengine (exported as obj), and some of the houses are exported with double edges.
2 houses exported on top of each other(now merged because the exported meshe was fully polygon disconnected).

olivier jeannel

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Jun 23, 2012, 8:03:54 AM6/23/12
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Thanks a ton Guillaume !
Works super and fast !

Olivier



Le 22/06/2012 18:17, Guillaume Laforge a écrit :

Szabolcs Matefy

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Jun 26, 2012, 2:29:30 AM6/26/12
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Thanks guys, meanwhile I created my very first ICE modeling compound…J I modified the compound in the ICE modeling samples (columns from strands) and it works like charm. However, when I use the Deform by Curve Compound, sometimes I get stray vertices wondering around in the scene…

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Friday, June 22, 2012 6:22 PM
To: soft...@listproc.autodesk.com
Subject: RE: Braids with ICE

 

You might be able to get some ideas or adapt stuff from this:

 

http://www.si-community.com/community/viewtopic.php?f=15&t=68

http://www.si-community.com/download/models_scenes/knit-the-strand.zip

 

gray

 

From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Friday, June 22, 2012 10:04 AM
To: soft...@listproc.autodesk.com
Subject: Re: Braids with ICE

 

Does it all have to be done with a single cloud/operator?

It's much easier to accomplish by breaking into phases:
1-Generate knot curves using particle sim
2-Extrude along curves

On Fri, Jun 22, 2012 at 8:18 AM, Szabolcs Matefy <szab...@crytek.com> wrote:

Hey guys,

 

I’m thinking on creating braids with ICE modeling…does anybody have any idea how to do this? Just experimenting…

 

 

 

Cheers,

 

Szabolcs

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