bump
/rant
Sorry for speaking somewhat drunkenly and out of turn, but this is a prime example of Autodesk dropping the ball, if anything was going to underscore the power of ICE, it was going to be a sh*t fast reliable fluid sim engine…..one to shame the abortion that is maya fluids
I have spent the last umpteen years watching max get cool plugin after cool plugin with a simple, dumbed down one button solution for things like volumetrics/hyper voxels, fire, liquids, fur, etc etc and have had the carrot of “it’s totally open to development” with xsi dangled in front of me, only to see NOTHING offered up for public consumption
Can I let it be known here, in a public forum, that there is NOTHING wrong with puch button solutions if they are applicable to the task at hand, witness FUME!
I know I could drop soft and retool for an in-glorious max/maya future, but after all these years I am still a hardcore believer, despite being disappointed time and again
/end drunken rant
Merry xmas
a
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Friday, December 18, 2009 12:30 PM
----- Original Message -----From: Andy MoorerSent: Sunday, December 20, 2009 3:04 PMSubject: Re: exocortex final word
The bottom line is, as with any good that can be bought: as long as there are paying customers
for something someone else will provide it. In other words: As long as all Maya and Max users
think they are already working with the most efficient tool available they won't switch and will keep buying update after update.
One could now argue that Autodesk could be reasonable and forward-looking and just discontinue an old product to allocate freed development resources to those products that are younger and can look forward to a longer and productive remaining life time.
And then, simply add Autodesks paranoia that people will switch to Houdini and Modo once Max is abandoned, and what you get is
even a core rewrite - the one seasoned Max veterans (me being one of them) have actually been waiting for since Version 4, instead of letting an already dead horse finally die and keep building upon the modern (and presumably cheaper to maintain) architecture that Softimage already represents.
http://area.autodesk.com/blogs/ken/excalibur_xbr_notes
Or maybe there is actually some magic formula that says: with 3 Products doing more or less the same you can make more money than with just one tool doing everything the three separate ones did before.
The sad thing about it is that most people I know working with Maya haven't used or even tested Softimage in any way.
This is not only true of Softimage. Autodesk has been trying to push Revit into the market in favour of Autocad for years now,
but there are so many Architects and small shops still using Autocad because they think it's good and efficient enough for them, that they have simply not enough incentives to learn Revit. So ADSK keeps maintaining ACAD.
In the end it's always the same story: As long as there are enough lazy people hanging on to old habits
Maya and Max will stay, as will pesticides in our food and excessive carbon dioxide emissions into our atmosphere.
In my opinion, what could help is let Autodesk education/trainning/web
people know about the lack of information about the product you pay for.
Other than that, I really disagree with this pessimistic view
specially after seeying that two dev cycles are goimg strong and that
there's people designing and caring with the product.
The number of bugfixes surprised me lately to say the least. And I
don't think invest in bugfixes and such is a move of a company looking
to kill a product.
No question they make profit out of xsi and it's their own interest to
keep doing so.
I also noticed an increased number of people curious about Softimage
in forums, and I think the userbase has never shrinked so there's for
sure some constant grow on this whole thing.
I think there's still a lot of pessimism on the heart of xsi users
that wanted xsi to be as big and bug as maya and max. I personally
don't care of being that big.
I think having a bigger community would be great but just for the fact
that we can still relate people and studios by the name makes this a
very special group. That can largely influence the design of features
and general direction of the software.
Power to the people!
Ultimately, your company would increase productivity if you had more
xsi people, maybe it's time to get some training for them or ask
people to have xsi knowledge.
Looking at the xsibase jobs lately there's quite an active number of
people hiring xsi talent and some looking, maybe ask autodesk to put
more xsi talent out there? Balance out things?
This is just my personal view of things and I might have been too
optimistic lately but I really dot think the situation is that bad
anymore.
-thiago
Envoyé de mon iPhone
Le 20-Dec-09 à 12:04 PM, Andy Moorer <andym...@gmail.com> a écrit :
Well thats not going to make Andy happy.
> In my opinion, what could help is let Autodesk education/trainning/web
> people know about the lack of information about the product you pay for.
IMO Softimage hasn't had real training or effective edu program since
Pierre Tousignant left in like 2000.
> Other than that, I really disagree with this pessimistic view specially
> after seeying that two dev cycles are goimg strong and that there's people
> designing and caring with the product.
I think Andys "pessism"/concern is not about the product, its about
his frustration trying to keep Softimage being used. He prefers it,
but its tough facing all those producers that do the hiring and
budgets.
Oscar it sounds like you had to fight to get Softimage used over Maya
just like I did at Paramount and Warner Brothers. I deferred on Fusion
over Nuke as a gesture for requiring XSI over Maya, I wanted Nuke
given the job we had and its stronger aspects, but like maya, fusion
at the time had a larger available user base and most of the lighters
and TDs asked for fusion. I regret that decision now, ironically so do
those lighters given the job availalbities in Nuke now. I don't regret
using XSI, it saved our ass due to its non-linearity, functioning ref
models and render passes compared to mayas.
Oscar imagine now if youre studio and producers that saw your success
with Softimage told you theyd like to go to Maya, and given what
you've accomplished, try not to write something like Andy did.
I think you guys are missing Andys point, he knows Softimage is great
and is being developed, I think he just feels its not getting
attention or a clear statement about its future.
Andy I feel your pain, getting XSI used at WB on our gig took some
convincing. But Marc Stevens, Michael Isner, Jentzen Mooney, Merten
Stroetzel etc did a great job helping ease their issues. Lots of great
people are still at Soft.
Here in NYC, there's some great commercial houses with a core of
Softimage senior users surrounded by Maya juniors, Im guessing due to
availability. But Ive seen a few of the top very smart nice guys
preferring and switching or wanting to switch to Softimage.
I don't know what to say Andy except keep making things in ICE that
are better and faster made there, and as they add more features to
ICE, more reasons will arise to use it over Maya, and in split
software pipes eventually more will be done in Softimage.
Softimage is a great product and many other superior products have not
won out with the masses, but it'd be shame if it disappeared due to
user base size.
If Houdini is surviving with smaller userbase why shouldn't Softimage?
Theres still some great reasons to use Maya, and in the same respect
wouldn't want to see those go away if Soft gained a lot of ground.
I actually think theres something positive in Autodesk not going with
Exortex if that rumor is true, it opens the door to integration of
some great Autodesk IP into Softimage without potential legal issues.
My 2 cents for Andys soapbox.
--
Graham D Clark, telephone: fad-take-two,
http://www.linkedin.com/in/grahamclark
Pierre left around 2003/2004. But even the last few years he was around
there wasn't much going on in the training sector. I flew to Montreal and
got certified in 1999, and nothing has happened, that I can think of,
since.. Every Siggraph an idea would be presented, and by Thanksgiving that
same year it would be abandoned. The training market went through a big
evolution from onsite to online during this time. Although training could
be better, it's not the problem. The product is the problem. Fix the
product and people will come.
> If Houdini is surviving with smaller userbase why shouldn't Softimage?
Because Houdini can do very important niche things the other packages cannot
do. The same cannot be said about Softimage. You might entertain the
thought of face robot, but it's not mature enough. same for ICE.
While people can get upset with Maya users for not looking at Softimage, you
can't blame them for sticking with something that gets the job done however
un-elegant you make think it is. The #1 risk for Softimage falling by the
wayside is failing to address needs and plugging the holes that exist - and
doing it ASAP. Looking over the past 12 years or so, Softimage has had a
tendency to come up with some innovative idea, hype it as the next best
thing, integrate it, then fail to finish the job for whatever reason before
moving onto something else. As a result, there are many holes in the
software that are serious roadblocks to getting work done. This is why
people give up and go to Maya or Max. They don't want to be frustrated.
They don't want to have to think about their tools to use them. They just
want to make art. Most of us on this list have a lot more patience than the
average Joe. Unfortunately, the average Joe makes up about 80% of the
market. The average Joe takes the path of least resistance. Until somebody
figures out how to make Softimage the path of least resistance, it ain't
gonna happen.
Matt
Yes it is one of the problems, relative to Andys and my issue,
convincing studios and producers to not go Maya from Softimage, is
almost entirely due to available cheap talent, and due to the many
studios using maya and schools primarily teaching maya/max.
I should have been clearer, I think youre talking professional or
additional to school training that you were involved in, Im talking
students at college or univeristy who've invested thousands of hours
using maya and seen really nothing else yet to decide or realize they
need additional training.
As an aside, for professional training to get them up to speed on soft
or nuke whatever, as the industry becomes more freelance based I'm
being told by studios that they are less interested in getting
training for non-staff, even free on a product at their studio.
>> If Houdini is surviving with smaller userbase why shouldn't Softimage?
>
> Because Houdini can do very important niche things the other packages cannot
> do. The same cannot be said about Softimage. You might entertain the
> thought of face robot, but it's not mature enough. same for ICE.
In the commercial world here, ICE is already filling a niche Maya
cannot that Houdini could have which is promising.
But Im happy using Houdini too :)
>
>Softimage has had a
> tendency to come up with some innovative idea, hype it as the next best
> thing, integrate it, then fail to finish the job for whatever reason before
> moving onto something else.
yeah like the mixer, fxtree, etc
> market. The average Joe takes the path of least resistance. Until somebody
> figures out how to make Softimage the path of least resistance, it ain't
> gonna happen.
Softimage is the path of least resistance, try using Maya and Houdini
in production.
To me the resistance is still primarily available employees for
studios and producers and what they know already, not whats best in
the long run.
Same reason everyone here in NYC uses After Effects instead of Nuke to
do shots that could be done in a tenth the time with client revisions,
in proper color space, with less unnecessary Flame time dealing with
crunched files. But, they all know After Effects.
But who knows, Cinema 4D is everywhere here in Motion Graphics. Where
do they teach that around here?
But Matt where I agree with you about it being the product for me is
no s3d support after years of requests. I dont mention Softimage when
I consult for s3d projects.
--
“I think the future is about having applications like Maya running in a web browser or squetch book running on the iPhone”
Marc Petit, senior VP AD.
http://area.autodesk.com/inhouse/videos/marc_petit_3decemeber_welcome_message
What do you guys worry about ? They clearly have enough resources to do that sort of stuff !
Joking apart, there was a Soft 2010 webminar presented by Chinny last week. I think it was directed to us in the UK/Europe.
Basically, one of the main points Chinny was specifically bringing across was that nothing negative happened to Soft since the AD acquisition.
Quite the opposite actually, Softimage could now rely on the vast AD resources and knowledge, etc...
His words were very optimistic, the road ahead looking bright and exciting for Soft.
Just wanted to report what I heard there, not comment. The future may, or may not, tell us the same story. Who knows ?
F.
2009/12/21 Malcolm Zaloon <mzal...@gmail.com>:
Looks like the fluids plugin comes out next year and it'll cost around
$500. Nice.
----- Original Message -----From: peter boeykensSent: Tuesday, December 22, 2009 10:59 AMSubject: Re: exocortex final word
I, too, was frustrated by the ignorance regarding SI in the game company I
was freelancing for last year, and Maya felt like a millstone around the
neck.
Yet, as they say, you can just lead the horse to water, but you can't make
it drink. Only way is to be a VERY good example.
In fact, the introduction of ICE made quite some ripples in the pond, even
among hardcore Maya-users. Put on more bait on the
fishing rod, and they will bite.
In fact, it's an interesting time at the moment. If the right strings are
pulled NOW, this could be it, otherwise this could have been it...
So I put together a Yahoo pipe to combine all the RSS feeds for the Softimage forums:
http://pipes.yahoo.com/softimage/areaforums
Stephen Blair
Product Support Team Lead, Softimage
Montreal, Quebec, Canada
Blog<http://xsisupport.wordpress.com/> | KB<http://autodesk.com/softimage-support> | Wiki<http://autodesk.com/softimage-kb>
If you would like to comment on my work, please contact my manager chris....@autodesk.com<mailto:sy.do...@autodesk.com>.
Autodesk Subscription<http://www.autodesk.com/subscription> The smartest way to optimize your software investment.
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of christian keller
Sent: Tuesday, December 22, 2009 6:27 AM
To: soft...@listproc.autodesk.com
Subject: Re: exocortex final word
jup, i rarely visit the area. it´s to cluttered, you never find what you are searching for.
Am 22.12.2009 12:15, schrieb Matt Morris:
xsibase is more a casualty of the improving fortunes of its founders and moderators than autodesk - as they have got better jobs, moved abroad, started families etc priorities change regarding articles and new content that takes up a time premium. The forum itself is still pretty active though and Bernard is doing a great job with it. SI-Community as a forum has taken off and seems to have a good team of people behind it. The area needs a lot more work to make searching compounds easier and the layout is god-awful, but there is still useful information to be had there... its a shame we had to lose the old softimage community forums though.
2009/12/22 <gfxm...@gmail.com<mailto:gfxm...@gmail.com>>
Look at forums like xsibase.com<http://xsibase.com>, it's quite "dead" and that started to happen soon after the acquisition.
All the tutorials, the new user plugins, the answer and question about the software.... it'a quite almost gone.
The softimage community forum, that was a late, but very good idea, was shutted down, integrated in the area, an now,nobody goes there, because the area is such a mess....
The ice compound upload feature, that was ihmo, one of the core and good idea behind the ice greatness, is dead, and new compounds from user, is now just an "idea", a dead idea. Ice compuond upload and exchage, could have changed the face of xsi, with new tool in form of compound, coming everye month, and not every 18+ month of devolpment cycle.
Ice was souch a great idea: it was just 1.0, and we all saw a great future to it: all the deformers, all the phisics, the hair and cloth system, and obiviously, the animation system, was goingo to be replaced with new ice nodes, multithread, modificable nodes.
It seems now, that is all gone. They release 100+ ice (verlet integration was is called ? ) compounds, as they were not tested, not integrated, lack of documentation, and the mind behind ice devolpment ( cat developer? ) is gone.
Not to talk about mental ray, the lack of a real third party alternative to speed up rendering.
I don't see new modelling tool from about 4 years now, and it's a shame, cause i think that xsi has a strong set of tools, and the stack option witch is such a great value: but look at the modelling and selection tools in modo....
Okkey, lel's see what the future brings...
gfx
----- Original Message -----
From: peter boeykens<mailto:pet...@skynet.be>
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Sent: Tuesday, December 22, 2009 10:59 AM
Subject: Re: exocortex final word
> ... nothing negative happened to Soft since the AD acquisition...
> Quite the opposite actually, ...
tell that to all the Soft employees that were let go
tell that to all the customers that are on v7.01 or prior and can't upgrade,
and those who bought 7.5 a few weeks or even days before 2010 came out and are not receiving the upgrade.
the very idea of Protection of Investment was washed out of the door overnight by AD.
Now you have to pay through the nose continually, and the very day you let go, you get dropped.
Lets hope they make up for this by keeping Soft alive and kicking - but lets not be too "flower power" about AD...
--
www.mattmos.com<http://www.mattmos.com> | www.xsilondon.com<http://www.xsilondon.com>
F.
it seems to me, it's relationship with softimage ended in January , then he
moved to
trapdoor and then to Motion Mechanic
----- Original Message -----
From: "Xavier Lapointe" <xl.mail...@gmail.com>
To: <soft...@listproc.autodesk.com>
In fact, the introduction of ICE made quite some ripples in the pond, even among hardcore Maya-users. Put on more bait on the
fishing rod, and they will bite.
In fact, it's an interesting time at the moment. If the right strings are pulled NOW, this could be it, otherwise this could have been it...

Noticed the same thing the other day when I was poking around
I find the lack of even a mention on the front of the website rather odd at the least
From: softimag...@listproc.autodesk.com
[mailto:softimag...@listproc.autodesk.com] On Behalf Of Andy
Moorer
Sent: Tuesday, December 22, 2009 12:26 PM
To: soft...@listproc.autodesk.com
Subject: Re: exocortex final word
In fact, the introduction of ICE made quite some ripples in the pond, even among hardcore Maya-users. Put on more bait on the
And this says it all to me. Go to autodesks site and look under products. Do you see xsi? I don't.
rob
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Oh noooooo, I always thought the official Soft unit was awesomness...
From: Dan Yargici [mailto:danya...@gmail.com]
Sent: 22 December 2009 17:56
To: soft...@listproc.autodesk.com
Subject: Re: exocortex final word
Hehe! - How much more amazing can you be? the answer is none... None more amazing...
> Noticed the same thing the other day when I was poking around
> I find the lack of even a mention on the front of the website rather odd at the least
indeed it doesn't take much to have a lower volume of posts on the
xsibase.com's sys.tem... All it takes is a couple of users doing
other things because they've got something else going on; a new job,
a new child, etc. It can also be exausting to answer a question one
place, and then see the exact same question posted and replied
sometimes wrongly in another forum. Also, the end of the 500$ entry
point product two years ago made a few hobbyist go to other forum, and
the Mod Tool users are going to XNA forums. Finally, si-community and
a few language-specific (german, spanish) forums have been created or
have grown, further splitting the community. So there are a lot of
factors here at work, and it's not fewer user or the dreaded The Area.
Last time I checked, the softimage mailing list had more than 1100
subscribers. Which is freakin' huge for a mailing list that's hard to
discover in the first place.
If you want XSI to get more attention, to survive and thrive, it's simple. Go out and do amazing stuff with it.
-Jim
Last I had Autodesk[NL] on the phone, they were trying to get me to a 3dsmax
seminar. It took an awful lot of time making them realize that as a
Softimage user, I was already on an Autodesk software, and there was no need
to try and get me onto another one. And I'm talking 2 months ago - not one
year.
Perhaps AD should give their sales staff dedicated training to learn all
product names by heart, and to differentiate between competition and their
own. Could avoid some embarrassing situations. :-)