http://motionographer.com/theater/audi-filter/
regards
stefan
--
Stefan Andersson / vfx supervisor / Swiss International AB
S:t Eriksgatan 48 B / SE-11234 Stockholm / Phone: +46 8 662 24 60
myBlog: http://sanders3d.blogspot.com
looks cool.
has anyone had any luck with using deep shadows/ volumic shadows as
matte tools for these types of things?
i hear it bought up in nuke and renderman circles for compositing
volumes, but im still trying to figure out how to make it work under
xsi, mentalray.
from what i can gather, its possible to attach a spotlight to the camera
with a volumic shadow matching the camera fov.
the depth information saved in the volumic shadow file can then be used
to composite varying depths of semi transparent objects.
any leads?
_sam
----
Sebastian Kowalski
3D Animation and VFX
Elbchaussee 15
22765 Hamburg
Germany
# 0049 172 9739028
--
Sam J. Bowling
- MB
Lovely indeed - concept, motion and rendering :)
But overall I think:
EmFluids & ICE + Krakatoa
----
Sebastian Kowalski
3D Animation and VFX
Elbchaussee 15
22765 Hamburg
Germany
# 0049 172 9739028
Am 07.04.2009 um 16:11 schrieb Marc-Andre Carbonneau:
AfterEffects has a pretty good WMV output, but is still a little bit fiddly.
vr.gr.,
Rob Wuijster
Schorpioen 62
2221 NA Katwijk
T +31 (0)6 289 474 71
W www.rowu-media.nl
E in...@rowu-media.nl
E ro...@casema.nl
\/-------------\/----------------\/
Adam Seeley wrote:
> Hi,
>
> I've been asked to provide our renders in WMV format (a first).
>
> Can anyone can recommend a decent program to do this?
>
> When I search I get lot's of small DVD rip/Ipod convert type of software showing up. I wondered if there's any "professional " packages that can do this.
>
> Windows Movie Maker will, but I think it will only read in these formats:
> * Video files: .asf, .avi, .wmv
> * Movie files: MPEG1, .mpeg, .mpg, .m1v, .mp2
>
> Thanks,
>
>
>
> Adam.
>
>
>
> ------------------------------------------------------------------------
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 8.0.238 / Virus Database: 270.11.44/2044 - Release Date: 04/06/09 18:59:00
>
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
Happening on 64XP.
Wmv's seem to come out with more contrast/darker than the QT's. Haven't used After Effects yet though.
A.
This e-mail may contain confidential information and is intended only for the person to whom it is addressed. If you are not the intended recipient you may not distribute or copy this document in any manner whatsoever. The sending company does not accept liability for any damage, loss or expense arising from this e-mail or from accessing attachments.
please consider the environment before printing this email
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
While it's not a fix, have you tried MP4 video? It looks pretty sweet
and doesn't seem to change all that much.
http://www.telestream.net/telestream-products/desktop-products.htm
regards
stefan
On 4/7/09, Adam Seeley <Adam....@vtr.co.uk> wrote:
> Hi,
>
> I've been asked to provide our renders in WMV format (a first).
>
> Can anyone can recommend a decent program to do this?
>
> When I search I get lot's of small DVD rip/Ipod convert type of software showing up. I wondered if there's any "professional " packages that can do this.
>
> Windows Movie Maker will, but I think it will only read in these formats:
> * Video files: .asf, .avi, .wmv
> * Movie files: MPEG1, .mpeg, .mpg, .m1v, .mp2
>
> Thanks,
>
>
>
>
> Adam.
>
>
>
MB
----- Original Message -----
From: "Marc-Andre Carbonneau" <marc-andre...@ubisoft.com>
To: <soft...@listproc.autodesk.com>
Sent: Tuesday, April 07, 2009 6:10 PM
Subject: RE: Audi commercial - How it was done.
Well, here's Tim Borgmann's official answer on how it was done...
"to answer your question: the workflow was XSI only. We used EmFluid for
some takes (which was luckily anonced just at the moment we started with
the project). The rendering was done with the volumeshader. Really hard
to setup for some takes, but it works ;) So the workflow was mostly ->
setup and design of the simulation -> cache writting (which eats a lot,
really a lot, harddrive space). Loading back the cache, some duplication
of the cached particles with clone point, setting the size of the
particles and finally setting up the volume shader and the light(s)."
Cheers
Tim
no i first thought we should use krakatoa and fume fx,
and try to get it it done in in max and xsi.
but i wanted to use mainly xsi. when i started the research
how we could do the fluid stuff, there was no way to do it in
xsi. i played a little bit with the maya fluids and remembered
that i started to code an importer for maya fluid caches some
time ago.
after a bit of digging i had a prototype in python which was working, to use the caches as flowfield. but in the second week of research
the nice emFluid was ported to ice and we gave it a go.
quite easy to use and as a node in ice quite powerfull.
you could enhance the resolution of the simulation with simple
turbulence nodes. for example using the velocity as a multiplier
for the turb or the turb size ...
rendering was an other thing. first we wanted to stay away from
selfshadowing and do something in comp, but after i set up the first
shot with shadows, just for fun , it was not that problematic
as i thought. everything on 64 bit because of the massive data amount.
some shots with over 50 mio particles - mentalray was quite nice to us ;-)
it was a bit painfull ,because we had to tune the shader settings of every shot seperately, there was no way to use settings from other shots. the volume shader worked quite well but it´s hard to tune.
we found one limit with the mental volume thing - you could not
allocate more than 4 gig.
the other nice thing is - youre not used to produce such an large amount
of data with cache files. we had around 1 terra of cache files
only with the pointposition because of the file size. then we loaded it back in ice and calculated the size, velocity etc on the flow.
otherwise it would have killed our server.
3 months of hard work in the production submarine, but tim and me had
a nice time.
chris
Works great, used it many times.
At 09:00 AM 4/7/2009, you wrote:
>Hi,
>
>I've been asked to provide our renders in WMV format (a first).
>
>Can anyone can recommend a decent program to do this?
>
>When I search I get lot's of small DVD rip/Ipod convert type of software
>showing up. I wondered if there's any "professional " packages that can do
>this.
>
>Windows Movie Maker will, but I think it will only read in these formats:
>* Video files: .asf, .avi, .wmv
>* Movie files: MPEG1, .mpeg, .mpg, .m1v, .mp2
>
>Thanks,
>
>
>
>Adam.
>
>
>
--
Sam J. Bowling
Tried it but it only seems to output specific video format sizes up to 1280x720 HiDef.
We need to export a more specific 1440x1050 piece.
Ta,
Adam.
-----Original Message-----
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Sam J. Bowling
Sent: 08 April 2009 11:32
To: soft...@listproc.autodesk.com
Subject: Re: WMV format !!
http://www.microsoft.com/windows/windowsmedia/forpros/encoder/default.mspx
--
Sam J. Bowling
This e-mail may contain confidential information and is intended only for the person to whom it is addressed. If you are not the intended recipient you may not distribute or copy this document in any manner whatsoever. The sending company does not accept liability for any damage, loss or expense arising from this e-mail or from accessing attachments.
please consider the environment before printing this email
No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.238 / Virus Database: 270.11.44/2044 - Release Date: 04/07/09 17:53:00
Mikko
On Wed, 08 Apr 2009 14:15:50 +0300, Adam Seeley <Adam....@vtr.co.uk>
wrote:
thanks for the explanation of production details here and
the making_of about this project. Impressive work!
Cheers,
Marcel
-----Ursprüngliche Nachricht-----
Von: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] Im Auftrag von christian keller
Gesendet: Mittwoch, 8. April 2009 10:43
An: soft...@listproc.autodesk.com
Betreff: Re: Audi commercial - How it was done.
http://www.erightsoft.net/SUPER.html
Best Regards,
Steve Davidson
(954)552-7956
www.3danimationmagic.com
Ok, create a custom session, Chose "file" for "source from:" chose your video.
on the output tab chose "archive to file" and set your file name and
destination.
Under the compression tab click edit next to "destiantion". In the second
tab you can set your video size, and change any other settings you need.
Seems to work fine here.
--
Sam J. Bowling
hi,
volume shader worked quite well but it愀 hard to tune.