I'm hoping the SI development team will consider listening to a relatively new user, after all, new users are needed to grow the user base :)
Although I really love SI in general It seems to me that modeling is a rather neglected area in SI. The more I use it the more I dislike it. This seems odd to me as it's the first step in most projects and if a project is started in one package (SI, Maya, Max or whatever) it is probably more likely to stay in that system the rest of the way, at least for small shops and individuals. I'm hoping it will get some attention in the near future.
As a new user I really love some aspects of modeling in SI like the interactivity, the operator stack etc. but there are some REALLY glaring holes that came as a shock to me when I started. I still use other programs for some simple things which is disappointing. Here's a few very basic examples:
Draw Primitives - I can't draw a box, ball or whatever where I want it? Really? I couldn't believe that. Take a look at LW or Modo on how to do this correctly.
Revolve - I need to make some threads on a bolt so I'll just select a polygon and revolve it a few times with a transform and...what? Can't do that? Can't revolve an edge or polygon, have to convert to a curve? Why? No translate/scale/rotate? What? Extrude has it, why not revolve? Inconsistency like this is frustrating.
Extrude - I'd like to extrude some polys and leave the current ones in place to make a solid object. I can extrude OR duplicate polys but not both? Seriously?! This is pretty basic.
Thickness - No command for shell/thickness, I have to go find a plugin?
Duplicate multiple - I'd like to take a rivet and duplicate it a 100 times or so with some transform but it's not interactive?! I have to guess/pre-calculate the spacing and if it's not right, do it again? This is so unlike the rest of SI.
These are pretty simple things that have been
in other
packages for 15+ years. Cleaning up
stuff like this would go a LONG way to making SI an outstanding
modeler that
people would enjoy using. Since Max is under the same roof
perhaps take a look at some of those poly tools. As for NURBS,
well that's another topic for another day but they could really
use improving.
As a new user I'm blown away by how great the rest of SI is but less than thrilled with modeling as you can tell. It's probably fine for organic characters but some of us need to do mechanical and architectural things from time to time. Here's hoping for some development in this area.
Comments most welcome and please point out if I'm wrong or missing something on these tools :)
-- _________________________________________________ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca
>Duplicate multiple
- I'd like to take a rivet and duplicate it a 100 times or so with some
transform but it's not interactive?!
>I have to guess/pre-calculate the spacing
and if it's not right, do it again? This is so unlike the
rest of SI.
If dublicate mutliple CTRL-Shift-D does not work for
you:
Dublicate your object 100 times, select all.
Enter in the X
coordinate on the right menu bar:
L(0;20) => first object has x 0, last
one has x 20, the others are evenly spaced
R(0;20) => all
objects have a random x coordinate between 0 and 20
I especially like
to place objects randomly in space with that feature.
Holger
Schönberger
technical director
The day has 24 hours, if that does not
suffice, I will take the night
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Tuesday, February 08, 2011 5:01 PM
To: soft...@listproc.autodesk.com
Subject: Observations of a new user - Modeling in SI
A tip, for what it's worth - this command allows you to place Primitives
interactively:
DrawPrimitiveTool("Cube", "MeshSurface", null, null);
But only a green null object, not the Primitive itself.
You can choose to either transform an object when clicking on an empty
spot in the VP or deselect.
Together with snapping, option 1 can do a good job placing objects in your
scene.
What bugged me a lot was a missing Box primitive - length, width, height.
Unbelievable. So I wrote one myself:
http://www.keyvis.at/tools/Softimage/Box.zip
Extrusions and Revolutions:
what's missing here for my taste is the lack of support for multiple
Subcurves. Only the first Subcurve is taken.
Only CurvesToMesh can handle multiple Subcurves, which then again does not
support open Subcurves, like Extrude does!
Crap. I mean, really.
Next, if you try to edit CurveLists, you will run into trouble, because
there are almost no tools on Subcurves.
I'm still working on a set of Operators for this purpose, which I
hopefully can finish the next days (long story...)
But then: there have been some tech preview videos showing parametrical
modelling workflows with ICE.
So there's a good chance SI will catch up here, and we all are gonna be
happy!
Best,
Eugen
>> is a rather neglected area in SI.The more I use it the more I
>> dislike it.This seems odd to me as it's the first step in most
>> projects and if a project is started in one package (SI, Maya, Max
>> or whatever) it is probably more likely to stay in that system the
>> rest of the way, at least for small shops and individuals.I'm
>> hoping it will get some attention in the near future.
>>
>> As a new user I really love some aspects of modeling in SI like
>> the interactivity, the operator stack etc. but there are some
>> REALLY glaring holes that came as a shock to me when I started.I
>> still use other programs for some simple things which is
>> disappointing.Here's a few very basicexamples:
>>
>> Draw Primitives - I can't draw a box, ball or whatever where I
>> want it? Really?I couldn't believe that.Take a look at LW or Modo
>> on how to do this correctly.
>>
>> Revolve - I need to make some threads on a bolt so I'll just
>> select a polygon and revolve it a few times with a transform
>> and...what?Can't do that?Can't revolve an edge or polygon, have to
>> convert to a curve?Why?No translate/scale/rotate?What?Extrude has
>> it, why not revolve?Inconsistency like this is frustrating.
>>
>> Extrude - I'd like to extrude some polys and leave the current
>> ones in place to make a solid object.I can extrude OR duplicate
>> polys but not both?Seriously?!This is pretty basic.
>>
>> Thickness - No command for shell/thickness, I have to go find a
>> plugin?
>>
>> Duplicate multiple - I'd like to take a rivet and duplicate it a
>> 100 times or so with some transform but it's not interactive?!I
>> have to guess/pre-calculate the spacing and if it's not right, do
>> it again?This is so unlike the rest of SI.
>>
>> These are pretty simple things that have been in other packages
>> for 15+ years.Cleaning up stuff like this would go a LONG way to
>> making SI an outstanding modeler that people would enjoy using.
>> Since Max is under the same roof perhaps take a look at some of
>> those poly tools. As for NURBS, well that's another topic for
>> another day but they could really use improving.
>>
>> As a new user I'm blown away by how great the rest of SI is but
>> less than thrilled with modeling as you can tell.It's probably
>> fine for organic characters but some of us need to do mechanical
>> and architectural things from time to time.Here's hoping for some
>> development in this area.
>>
>> Comments most welcome and please point out if I'm wrong or missing
>> something on these tools :)
>>
>> --
>> _________________________________________________
>>
>> Len Krenzler - Creative Control Media Productions
>>
>> Phone: 780.463.3126
>>
>> www.creativecontrol.ca <http://www.creativecontrol.ca>
>> -l...@creativecontrol.ca <mailto:l...@creativecontrol.ca>
>>
>>
>>
>>
>> --
>> [Gene Crucean] - [VFX & CG Supervisor/Generalist]
>> ** Freelance for hire **
>
>
--
Erstellt mit Operas revolutionᅵrem E-Mail-Modul: http://www.opera.com/mail/
--
_________________________________________________
Phone: 780.463.3126
That's a cool trick.
To create tons of duplicate, personally I'd use the Duplicate Tool with snapping, or animate the object and use Duplicate from Animation
A few of my prop artists requested that tool of me. They called it a “mirror plane”.
I tried building it in Softimage but could only do half of the job using out of the box components. The main issue being that wherever the operator was installed in the construction history, it would never see any modifications after that point. Because it’s comprised of multiple pieces, I can’t drag it up to the animation part of the construction history either L. Basically I’d have to write it myself as an operator to get around the problem.
If you can live with that limitation, it’s not too difficult to rig up using the SlicePolygons operator, Symmetrize operator, and a few expressions.
Matt
If you're making topo changes, I prefer this setup: http://softimage.wiki.softimage.com/index.php/Symmetrical_Modeling_Setup
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of renato polimeno
Sent: Wednesday, February 09, 2011 01:55 PM
To: soft...@listproc.autodesk.com
Subject: Re: Observations of a new user - Modeling in SI
Do you guys know if XSI has any modeling tool similar to Maya´s reflection plane ?
http://www.youtube.com/watch?v=IyUWt8GJu40
On Wed, Feb 9, 2011 at 4:48 PM, Matt Lind <ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
A few of my prop artists requested that tool of me. They called it a "mirror plane".
I tried building it in Softimage but could only do half of the job using out of the box components. The main issue being that wherever the operator was installed in the construction history, it would never see any modifications after that point. Because it's comprised of multiple pieces, I can't drag it up to the animation part of the construction history either :(. Basically I'd have to write it myself as an operator to get around the problem.
If you can live with that limitation, it's not too difficult to rig up using the SlicePolygons operator, Symmetrize operator, and a few expressions.
Matt
From: softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com> [mailto:softimag...@listproc.autodesk.com<mailto:softimag...@listproc.autodesk.com>] On Behalf Of Ed
Sent: Wednesday, February 09, 2011 10:04 AM
To: soft...@listproc.autodesk.com<mailto:soft...@listproc.autodesk.com>
Subject: Re: Observations of a new user - Modeling in SI
modeling tools I miss from 3ds Max are a symmetry operator that merges at the middle [i don't like the clone mesh workaround]
and curves editing [still don't know how to merge two curves at the same object]...
Eugen and Kim, big thanks for the tools ;)
--
-> Renato Polimeno
www.renatopolimeno.com<http://www.renatopolimeno.com>
www.tribbo.com.br<http://www.tribbo.com.br>
www.facebook.com/renato.polimeno<http://www.facebook.com/renato.polimeno>
The trick with scripts is to to get know the framework. It's a Topology
Operator, not many code examples around for these.
Still, I'm not 100% sure:
a Generator Op is simply a Topo Op applied at the bottom of the stack...
Correct?
That's what I do in the script: create an empty object, apply an Op that
writes in the geometry with .Set()
--
Erstellt mit Operas revolutionärem E-Mail-Modul: http://www.opera.com/mail/
We’re doing topology changes.
Unfortunately your Wiki tutorial doesn’t address the same issue. Also wouldn’t work too well in our production because it has dependencies on other objects (the clone in this case). We need to import/export geometry as models and cannot afford to have excess baggage hanging around as it will mess up our exporters to our game engine. Whatever the solution is, it has to be operator based.
The mirror plane, as my prop artists call it, is a tool from 3DSMax. It’s a combination knife and symmetrize tool. probably the best way to describe it is as a kaleidoscope symmetry modeler, but with more degrees of freedom.
The advantage is the mirror plane can be transformed to create arbitrary symmetries which are very useful in creating organic shapes such as trees. A few cuts in a trunk which are rotated and scaled can create many branches without much time or effort. Texture UVs, vertex colors, weightmaps, user normals, materials, are all transferred and preserved.
The limitations with Softimage are that it doesn’t see edits past the insertion point in the construction history. Example, if the artist wants to push and pull points to update the result, the mirror plane doesn’t see those edits because they occur later in the construction history. Softimage doesn’t allow me to put the slice and symmetrize operators in the animation part of the construction history. So really, this tool is very limited in Softimage to modeling only and in niche cases L. However, if these limitations were somehow removed via updats in the modeling kernel, then this would be a very powerful and often requested addition to the modeling toolset.
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Wednesday, February 09, 2011 11:07 AM
To: soft...@listproc.autodesk.com
Subject: RE: Observations of a new user - Modeling in SI
If you’re just moving points like in that video, you can simply activate Sym mode.
If you’re making topo changes, I prefer this setup: http://softimage.wiki.softimage.com/index.php/Symmetrical_Modeling_Setup
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of renato polimeno
Sent: Wednesday, February 09, 2011 01:55 PM
To: soft...@listproc.autodesk.com
Subject: Re: Observations of a new user - Modeling in SI
Do you guys know if XSI has any modeling tool similar to Maya´s reflection plane ?
http://www.youtube.com/watch?v=IyUWt8GJu40
On Wed, Feb 9, 2011 at 4:48 PM, Matt Lind <ml...@carbinestudios.com> wrote:
A few of my prop artists requested that tool of me. They called it a “mirror plane”.
I tried building it in Softimage but could only do half of the job using out of the box components. The main issue being that wherever the operator was installed in the construction history, it would never see any modifications after that point. Because it’s comprised of multiple pieces, I can’t drag it up to the animation part of the construction history either L. Basically I’d have to write it myself as an operator to get around the problem.
If you can live with that limitation, it’s not too difficult to rig up using the SlicePolygons operator, Symmetrize operator, and a few expressions.
Matt
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Ed
Sent: Wednesday, February 09, 2011 10:04 AM
To: soft...@listproc.autodesk.com
Subject: Re: Observations of a new user - Modeling in SI
modeling tools I miss from 3ds Max are a symmetry operator that merges at the middle [i don't like the clone mesh workaround]
and curves editing [still don't know how to merge two curves at the same object]...
Eugen and Kim, big thanks for the tools ;)
--
-> Renato Polimeno
www.renatopolimeno.com
> modeling tools I miss from 3ds Max are a symmetry operator that merges at
> the middle [i don't like the clone mesh workaround]
Wrote "SliceSymmetrize" for that reason.
(Got to put it on my website at last...)
The mirror plane is the Curve Rectangle. Better that an Implicit Object
because you can use the corners for snapping.
Enjoy!
> and curves editing [still don't know how to merge two curves at the same
> object]...
"MergeSubcurves" is almost done. Still a bug with inverted Subcurves, but
I'm on it.
--
_________________________________________________
Len Krenzler - Creative Control Media Productions
Phone: 780.463.3126
Right, though the small stuff would be easier to do if the "heavyweights" had provided us with the same SDK functionality that they have.
Lots of things that Softimage uses internally (like updating clusters, access to certain UI methods and classes) are not available in the public SDK, which makes it a lot harder to write plugins that look and feel like native/well integrated ones (ask Eric Mootz about UV's for emPolygonizer).
An unnecessary hassle for those actually willing to invest the time.
That being said, the Poly modeling tools (as opposed to NURBS, which really stink) in Soft are still quite good imho compared to what you get in Maya out of the box. Yet both Maya and Soft need a lot of additional plugins installed to get what you get in Max without installing anything.
> :)
>
> On 9 Feb 2011, at 09:25, Schoenberger wrote:
>
>> >Duplicate multiple - I'd like to take a rivet and duplicate it a 100 times or so with some transform but it's not interactive?!
>> >I have to guess/pre-calculate the spacing and if it's not right, do it again? This is so unlike the rest of SI.
>>
>> If dublicate mutliple CTRL-Shift-D does not work for you:
>> Dublicate your object 100 times, select all.
>> Enter in the X coordinate on the right menu bar:
>> L(0;20) => first object has x 0, last one has x 20, the others are evenly spaced
>> R(0;20) => all objects have a random x coordinate between 0 and 20
>>
>> I especially like to place objects randomly in space with that feature.
>>
>> Holger Schᅵnberger
>> technical director
>> The day has 24 hours, if that does not suffice, I will take the night
>>
>>
>>
>>
>>
>>
>> From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Len Krenzler
>> Sent: Tuesday, February 08, 2011 5:01 PM
>> To: soft...@listproc.autodesk.com
>> Subject: Observations of a new user - Modeling in SI
>>
>> I'm hoping the SI development team will consider listening to a relatively new user, after all, new users are needed to grow the user base :)
>>
>> Although I really love SI in general It seems to me that modeling is a rather neglected area in SI. The more I use it the more I dislike it. This seems odd to me as it's the first step in most projects and if a project is started in one package (SI, Maya, Max or whatever) it is probably more likely to stay in that system the rest of the way, at least for small shops and individuals. I'm hoping it will get some attention in the near future.
>>
>> As a new user I really love some aspects of modeling in SI like the interactivity, the operator stack etc. but there are some REALLY glaring holes that came as a shock to me when I started. I still use other programs for some simple things which is disappointing. Here's a few very basic examples:
>>
>> Draw Primitives - I can't draw a box, ball or whatever where I want it? Really? I couldn't believe that. Take a look at LW or Modo on how to do this correctly.
>>
>> Revolve - I need to make some threads on a bolt so I'll just select a polygon and revolve it a few times with a transform and...what? Can't do that? Can't revolve an edge or polygon, have to convert to a curve? Why? No translate/scale/rotate? What? Extrude has it, why not revolve? Inconsistency like this is frustrating.
>>
>> Extrude - I'd like to extrude some polys and leave the current ones in place to make a solid object. I can extrude OR duplicate polys but not both? Seriously?! This is pretty basic.
>>
>> Thickness - No command for shell/thickness, I have to go find a plugin?
>>
>> Duplicate multiple - I'd like to take a rivet and duplicate it a 100 times or so with some transform but it's not interactive?! I have to guess/pre-calculate the spacing and if it's not right, do it again? This is so unlike the rest of SI.
>>
>> These are pretty simple things that have been in other packages for 15+ years. Cleaning up stuff like this would go a LONG way to making SI an outstanding modeler that people would enjoy using. Since Max is under the same roof perhaps take a look at some of those poly tools. As for NURBS, well that's another topic for another day but they could really use improving.
>>
>> As a new user I'm blown away by how great the rest of SI is but less than thrilled with modeling as you can tell. It's probably fine for organic characters but some of us need to do mechanical and architectural things from time to time. Here's hoping for some development in this area.
>>
>> Comments most welcome and please point out if I'm wrong or missing something on these tools :)
>>
>> --
>> _________________________________________________
>>
>> Len Krenzler - Creative Control Media Productions
>>
>> Phone: 780.463.3126
>>
>> www.creativecontrol.ca - l...@creativecontrol.ca
>
>
--
-------------------------------------------
Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
1050 Vienna Wehrgasse 9 Austria
Phone: +43/699/12614231
--- www.keyvis.at ste...@keyvis.at ---
-- This email and its attachments are
--confidential and for the recipient only--