Softimage 2 Unreal Engine

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Francisco Criado

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Jun 18, 2014, 10:43:45 AM6/18/14
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Hi guys, trying to export a model with materials and textures to unreal engine but everytime i try to import to ue it doesnt load the materials or just freezes on loading...q

 

Williams, Wayne

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Jun 18, 2014, 10:47:03 AM6/18/14
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What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into???

Francisco Criado

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Jun 18, 2014, 10:53:38 AM6/18/14
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Hi Wayne, sorry for the missing information! Exporting from softimage 2013 in fbx format to Unreal Engine 4.
Thanks in advance.
F.

Williams, Wayne

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Jun 18, 2014, 11:11:47 AM6/18/14
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Unfortunately I’ve not updated to unreal 4 yet so won’t be of much assistance with the problem. One thing you can try is to download the latest version of Maya/Softimage trial and export .fbx from there and see if it comes in. My bet is that Maya is going to work but Softimage isn’t.  My experience in the past has almost always been Softimage is used for modeling/uv’ing/gatoring and another 3d package (max/maya) with more up to date exporters are used to get things into the game engines like cryengine/unreal.

Nicolas Esposito

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Jun 18, 2014, 11:26:25 AM6/18/14
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As far as I know the material is not converter, you have to create the material itself inside UE4 but, when you import, it allows you ( in the import option ) to create a material which if I remember correctly will contain both the diffuse and normal map

Regarding the FBX export from Softimage I made a videotutorial exporting a character using Species.


Anyway as long as you export a model ( you mean a mesh or a model as it is called inside Softimage? ) it should work properly, it usually have problems with multiple roots with characters.

If you can upload the model, I'll take a look at it and see what is the problem ;)

Francisco Criado

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Jun 18, 2014, 12:23:10 PM6/18/14
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Hi Nicolas, i´ll take a look at your video, my main concern is getting the textures on the import, and not having to do the import of the textures by separate and relinking the materials...

thanks again,
F.

Nicolas Esposito

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Jun 18, 2014, 12:52:06 PM6/18/14
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Max and Maya have thier own pipeline that you can find here

Regarding Softimage the import is quite straight forward, I just tested:
> Export in FBX ( I'm using FBX plugin 2013 ), leave the settings as they are ( not embedd texture, and so on, in case change the scale if you want )
> Import into UE4: under static mesh expand the Advanced tab, choose import materials and import texture
> As soon as you click ok it will import the meshes and apply automatically the materials to the meshes
> If you open one of the material that UE created you see that ( at least in my case ) the textures ( diffuse and normal ) were imported correctly, so no need to relink or separate export for the textures.

Tested using Softimage 2013 with Unreal Engine 4.1.1

Hope it helps :)

Francisco Criado

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Jun 18, 2014, 3:29:56 PM6/18/14
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Hi Nicolas! thanks for the tips, its working ok now!
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Adam Seeley

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Jun 19, 2014, 10:51:57 AM6/19/14
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Still Spammy?
 
Adam.
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Mirko Jankovic

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Jun 19, 2014, 10:54:06 AM6/19/14
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yep stil in spam

Oscar Juarez

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Jun 19, 2014, 11:29:45 AM6/19/14
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Apparently the yahoo mails are the ones affected, David Riviera mail is also from Yahoo.
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