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Alastair Hearsum <hea...@glassworks.co.uk> hat am 13. März 2014 um 10:54 geschrieben:
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As Paul said;
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair HearsumHead of 3d
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk(Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000)Please consider the environment before you print this email.DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Jordi Bares <jordi...@gmail.com> hat am 13. März 2014 um 15:59 geschrieben:
| Row Labels | Count of Feature |
| ICE | 11 |
| Render Passes/Partitions/Overrides | 9 |
| Operator stack | 7 |
| Non-linear character animation | 5 |
| GUI | 5 |
| Explorer | 4 |
| Workgroups | 3 |
| Render Tree | 3 |
| GATOR | 3 |
| Artist driven non-linear workflow | 3 |
| Weighting | 3 |
| Polygon Modeling | 3 |
| Tweak Tool | 2 |
| Snapping | 1 |
| Animation toolset | 1 |
| Ultimapper | 1 |
| Animation Mixer | 1 |
| Shape manager | 1 |
| Motor | 1 |
| Live Corrective Shapes | 1 |
| Texturing toolset | 1 |
| API | 1 |
| Usability | 1 |
| Scripting | 1 |
| Workflow | 1 |
| Selections | 1 |
| Python | 1 |
| Reference planes | 1 |
| (blank) | |
| Grand Total | 76 |
Am I the only person using the FX Tree? It's a very big plus for us.
Best Regards,
Stephen P. Davidson
(954) 552-7956
sdav...@3Danimationmagic.com
Any sufficiently advanced technology is indistinguishable from magic
- Arthur C. Clarke
1. Modeling, polygonal manipulation
2. Passes and Partitions
3. ICE
4. Construction History
5. Community
Would have been nice if someone collected these kinds of lists, and made sure proper transitional implementation not only existed, but was also production proven, you know, *before* announcing EOL. :-)
1-For the love of god keep ICE alive. Its already mature and stable. We know nothing else will match what we can do NOW with it. Waiting 4 years for bifrost to be ready and exceeding what ice can do is a gamble.. something many of us small shops can't afford.
2- fix the horrific weighting in maya.
3- give us something like the explorer which gives you so many ways to dig into scenes. The outliner offers NOWHERE near this functionality.
To add a couple which I have not seen mentioned...
4- match tools. Wherever I look in maya matching orientation is a horrid relying on setting and breaking constraints to achieve what matching does in two clicks.
5- addons.. fantastic way for distributing all sorts of customizations to users in a single drag and drop..
1. ICE
2. Passes/Partitions
3. Modeling
4. Animation Mixer
5. 20 years of familiarity with the product 3D and XSI
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com]
On Behalf Of Alastair Hearsum
Sent: Thursday, March 13, 2014 5:55 AM
To: soft...@listproc.autodesk.com
Subject: YOUR TOP 5
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair Hearsum
Head of 3d
![]()
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to improve maya... not save softimage.
Yeah Steven is right. Also what Bradley Gabe mentioned. You would of thought a professional multi million pound corporation would of maybe thought of this before an EOL for softimage.
If you have the choice of what software you can go to in your studios. I would suggest choosing a software from a company that truly seems to care and maybe has a bit of scope to grow with what you need as a company and an artist. Something you can help sculpt while you transition. Not help make some back peddling bolt on to some software that was not ment to work like softimage as was not built from the ground up and every part of the workflow made to gel and work together.
Unfortunately I just don't see them changing there mind about this god awful decision. Makes me sad.
My list is
Ice
construction history
Multi ppg changes
Dont know what to call this one. But I'll like that when I make a small rig or some thing with construction stacks and operators tied to other objects, when I duplicate them all for the new objects everything is tied to the correct objects.
Passes system
My tougth about this is most of the top features exept maybe ICE is just not applicable to Maya due to it's architecture, specialy the explorer or the operator stack. It would probably add moe weirdness to the Frankenstein.
My 2 cents
you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to improve maya... not save softimage.
December 13, 2013 5:47 am
By Hannah Kuchler in San Francisco and Robert Cookson in London
Twitter has reversed changes it made this week to how people block abusive users, the latest example of a social media company making a rapid U-turn after a user backlash.
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schönheitsfarm production GmbH & Co. KG
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On 03/14/14 4:18, Andreas Böinghoff wrote:
Yeah, I think that's all.ICEHairRenderModelAnimate
I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5:
ICE - for its power and versatility
Render Tree - flexibility for testing various shading setups
Operator Stack - the ability to go back in modeling stack and fix stuff in the 11th hour before rendering
Render Passes/Partitions/Overrides
General ease of use and efficient workflow
Morten Bartholdy
Row Labels Count of Feature ICE 11 Render Passes/Partitions/Overrides 9 Operator stack 7 Non-linear character animation 5 GUI 5 Explorer 4 Workgroups 3 Render Tree 3 GATOR 3 Artist driven non-linear workflow 3 Weighting 3 Polygon Modeling 3 Tweak Tool 2 Snapping 1 Animation toolset 1 Ultimapper 1 Animation Mixer 1 Shape manager 1 Motor 1 Live Corrective Shapes 1 Texturing toolset 1 API 1 Usability 1 Scripting 1 Workflow 1 Selections 1 Python 1 Reference planes 1 (blank) Grand Total 76
On Thu, Mar 13, 2014 at 10:59 AM, Jordi Bares < jordi...@gmail.com > wrote:
I would suggest Alastair to have a poll, will be easier to do…Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say.
Jordi Bares
On 13 Mar 2014, at 14:41, Pablo Tufaro < pabl...@gmail.com > wrote:
Here´s my tip 5!
1-Explorer
2-Render Passes/Partitions/Overrides
3-ICE
4-Render Tree
5-Animation mixer.
1. Render Workflow – Passes, Partitions, Overrides, Etc…
2. Render Region toolset.
3. “Text Buttons” option. Less Icons please.
4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
5. Selections. The way you select things in XSI is awesome. Object based, component based, whatever. It just works. Multiple Object select editing. You know what I mean, there is no need for an deep explanation of this one.
…so many more, but you did say only 5.
Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc… off the list. But you know I wanted to put them on there. One thing I don’t feel like I can put the list is community. There is nothing that anyone can do about this so why waste a spot. It is something that can only occur naturally. It cannot be created by force. I really, really hope it forms over time or just carries over from where we are today.
Ed
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com]
On Behalf Of Morten Bartholdy
Sent: Friday, March 14, 2014 9:33 AM
To: soft...@listproc.autodesk.com
Subject: Re: YOUR TOP 5
I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: