thanks
and sorry I did't answer your initial question
Vladimir
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Vladimir Jankijevic
3D VFX Artist
Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich
+41 79 390 83 48 Mobile
+41 44 500 48 24 Tel
www.elefantstudios.ch
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Does this do what you're after? Here it Adds specific points based on
state id...without using clone point, but I'm not sure if it's exactly
what you need...
http://www.exch.demon.co.uk/xsi/files/chris_m.gif
Julian
So, it would appear that Add Points wants a set, even if they have
only a couple usable values in it, instead of a single value like you
were giving it with your method.
In ICE, the general rule is that the context going into a node is the context going out. However, Add Point is an exception and it's output is always per-object no matter what its input context. This avoids certain ambiguities, for example, if you plug self.PointPosition into Add Point and its output is per-point, does that mean you want to add NbPoint points per existing point or you're just trying to make one copy of certain points (like Chris is trying to do)?
Thus, you can't plug Add Point into an If node whose condition input is per-point. The workaround, as already stated, is to use a Filter node upstream instead an an If node downstream.
gray
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Wednesday, November 25, 2009 12:18 PM
To: soft...@listproc.autodesk.com
Subject: Re: Clone Point or Add Point
Thanks Julian,
That explains it pretty well! Now I know there's a solution, I can experiment with this type of setup and see what works and what doesn't!
Thanks again,
Chris