Rendermap layout help

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Pete Edmunds

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Mar 21, 2013, 10:30:08 AM3/21/13
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I'm working on producing rendermaps  and I was wondering if there was a way to dictate how the texture is layed out when the rendermap is generated.
There seems to be alot of black space in some of the generated textures that could be avoided if the layout was better managed. 
If anyone has any information on a good way to produce rendermaps that would be of great help.
I've attached an example of one of the generated rendermaps

tree-branches.jpg

Rares Halmagean

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Mar 21, 2013, 11:46:03 AM3/21/13
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Hi Pete,

The rendermap generater gives you the option to select the uv map you need to re-project to. It's on you to generate the uv layout you need and then select it under the format subsection of the basic tab within the rendermap property page. I haven't looked onto a way to change the negative space color from black but you can remove it in photoshop using either the alpha map that should be included within the render-mapped image or by wand/lasso isolating the black areas. Saving out a uv stamp helps a lot with the last step.

Hope that helps.

-Rares
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Rares Halmagean
___________________________________
concept to production ready character and content development.
rarebrush.com

Stephen Davidson

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Mar 21, 2013, 12:21:40 PM3/21/13
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I wouldn't spend the time worrying about the amount of negative space.
Just make sure you are using an image format that will compress with run length
encoding. This will keep you image maps small in file size.
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Best Regards,
  Stephen P. Davidson 
       
(954) 552-7956
    sdav...@3Danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

                                                                             - Arthur C. Clarke


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