Mapping spherical density?

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Morten Bartholdy

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Jun 19, 2013, 10:39:08 AM6/19/13
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I have a sphere I want to render with the built in particle volumetric shader. Now I need to map the density so it is spherical - imagine the earths atmosphere for instance where I might want to control the density with a gradient from the centre of the sphere and out to the circumference where the density fades out, and likewise for coloring.


I have been through the various permutations with gradients but fail to get a really three dimensional mapping of spherical density.


Am I missing something simple here or is it not easily done?


Morten



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