I'm doing something where I want to store a per-point attribute of the
point's opposite point ID. That is... imagine one mesh with two planes
close together with normals facing up and down. I basically want to
raycast along the inverted normals to find the opposite side, and
store the point ID of the closest point there, but in the original
index.
http://s3.darkvertex.com/hlinked/ice/ICE_failed_oppositePointIDs.gif
(As you can see, it's storing the same point ID instead of the opposite side's.)
Any ideas?
Cheers,
-- Alan
The red showvalues-nulls there is where it's supposedly emitting the
ray from, and the blue cones is the direction. It seems right, but
it's still not catching the right thing. (Raycast is in "Semi Line"
mode with Cutoff Distance disabled.)
Anyway, that's not the problem. My raycast is not catching the correct
points regardless, but thanks for trying to help.
On Tue, Jun 21, 2011 at 2:27 PM, Guillaume Laforge
But I solved it by simply storing the Point ID from Get Point ID to a
custom attribute and reading that instead. Not sure why I didn't try
that sooner.
Getting the correct IDs now. Thanks guys. :)
Here's the working tree for anyone interested:
http://s3.darkvertex.com/hlinked/ice/ICE_oppositePointIDs.gif
Cheers,
-- Alan