Autodesk Tech Preview

33 views
Skip to first unread message

Ureche Octavian

unread,
Feb 25, 2011, 12:47:04 PM2/25/11
to soft...@listproc.autodesk.com

apart from the fact that it's a pretty cool tech for game dev,
is it just me or do those node trees look "somewhat" familiar :)

--
okto | visual
www.okto.ro

Eric Cosky

unread,
Feb 25, 2011, 2:27:42 PM2/25/11
to soft...@listproc.autodesk.com

That’s pretty impressive.

James Brad Barnette [3Dmotif]

unread,
Feb 25, 2011, 3:04:11 PM2/25/11
to soft...@listproc.autodesk.com

André Adam

unread,
Feb 25, 2011, 3:31:02 PM2/25/11
to soft...@listproc.autodesk.com
Looks like someone at Autodesk had a tour of Natural Motion's morpheme recently.

David Rivera

unread,
Feb 25, 2011, 3:45:29 PM2/25/11
to soft...@listproc.autodesk.com
James, I could tell you from my point of view:
Most nowadays game engines are implementing a structural node for game logic commands.
I was actually surprised that AD finally has paid direct attention to the necessity of game industry
standards directly inside of their 3d applications (naming Maya and Max plus - God allows- SI).
ICE pipelines to come into the game and people like me (with no coding background at all) could
easily develop complex math stuff in a snap. The same way, game logic-node-building in applications
like blender, unity, udk and shiva adopted for their users to concentrate more on asthetistics
and less on coding has reached AD´s eye.

That´s a big plus for a decade of "work arounds". Let´s hope we can finally apply all the shortcuts
of 3d production inside those new technologies from AD.

Jaw dropped when watching the video demo and saw the guy cycling the character, converted into a clip,
re-loading it in native Maya, reshaping curves, and continuing the game (the same animation clip) from
a "visual log debugging". I said: Thank you AD.

Bests.
David.

From: James Brad Barnette [3Dmotif] <si_...@3dmotif.com>
To: soft...@listproc.autodesk.com
Cc:
Sent: Friday, February 25, 2011 3:04 PM
Subject: RE: Autodesk Tech Preview

mike malinowski

unread,
Feb 25, 2011, 4:33:40 PM2/25/11
to David Rivera, soft...@listproc.autodesk.com

Agreed, this is a really interesting tech demo. Animation is always an iterative process ( especially when a game engine can have many layers stacked on top of the original motion ) and having to compare and distinguish differences between what you see in the DCC application and the engine can be a time consuming process. Being able to combine the two in the way that the video shows would increase the efficiency of debugging as well as polishing.

Some of it certainly does scream of morpheme (which is no bad thing), but if this is a direction they take then it would certainly go a long way to streamlining the animation process within a game pipe.I certainly hope they release more info during GDC.
 
Mike.

Carl Callewaert - Fundi3D

unread,
Feb 25, 2011, 5:55:05 PM2/25/11
to soft...@listproc.autodesk.com
It is a game engine or is about animation for a game engine

c

Gene Crucean

unread,
Feb 25, 2011, 6:06:11 PM2/25/11
to soft...@listproc.autodesk.com
Holy ICE interface ripoff.
--
[Gene Crucean] - [VFX & CG Supervisor/Generalist]
** Freelance for hire **

Meng-Yang Lu

unread,
Feb 25, 2011, 6:14:50 PM2/25/11
to soft...@listproc.autodesk.com
I think it was bound to happen no?  Since ICE came out, everyone else has been creating similar interfaces.  Not hard to expect it to happen considering we're all one big happy Autodesk family. 

-Lu 

Steven Caron

unread,
Feb 25, 2011, 6:13:50 PM2/25/11
to soft...@listproc.autodesk.com
well, they do own it now and the talent behind it.. *shrug*

s

On Fri, Feb 25, 2011 at 3:06 PM, Gene Crucean <emailgene...@gmail.com> wrote:

Ahmidou Lyazidi

unread,
Feb 25, 2011, 6:21:00 PM2/25/11
to soft...@listproc.autodesk.com
The funny thing is how AD told they were buying SI for it's game connections and capabilities, then
push game stuff in Maya..

Quite impressive demo by the way.

Cheers
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos



2011/2/26 Steven Caron <car...@gmail.com>

Steven Caron

unread,
Feb 25, 2011, 6:23:59 PM2/25/11
to soft...@listproc.autodesk.com
they hired talented individuals that work for softimage. :)

Eric Turman

unread,
Feb 25, 2011, 6:32:52 PM2/25/11
to soft...@listproc.autodesk.com
There's an old saying about Innovation and Imitation... ;)
--




-=T=-

Matt Lind

unread,
Feb 25, 2011, 6:35:07 PM2/25/11
to soft...@listproc.autodesk.com

Wouldn’t be surprised to see more products get pushed into games.  There are more seats to sell in the games market than film.  

 

Matt

André Adam

unread,
Feb 26, 2011, 2:36:40 AM2/26/11
to soft...@listproc.autodesk.com
To be fair, though, this type of interface has been around long before ICE.

Jean-Philippe Delisle

unread,
Feb 26, 2011, 3:14:40 AM2/26/11
to soft...@listproc.autodesk.com
That’s true. The ICE interface is only a kind of flow chart and flow charts are really not new^^
If we see a lot of those “ICE interface”, it’s only because it’s a time saver. I did thing in ICE that could have take me 10 times what it takes me if I had to use C++ (and I’m still not close to dev in C++ with confidence).
Everybody is able to connect node, but writing script or programming... it can be repulsive. Also, Nodes are now a common thing in CG. To max guy it’s new^^ But anybody in compositing and rendering are used to node. It makes the job of developing 3D software easier. One open system with core element to upgrade instead of adding every little option that people needs. More freedom to the artist!!!
Particules is the best example in softimage. The old particule system with lot of PPGs in PPGs in PPGs... what a mess!!!
 
Animation is a area that need a lot more of those kind of system. For previz, being able to connect some nodes, to make a regular walk from here to there with a node that does the path finding with some state machines. Pure goodness.
 
 
Sent: Saturday, February 26, 2011 2:36 AM
Subject: Re: Autodesk Tech Preview
 

Luc-Eric Rousseau

unread,
Feb 26, 2011, 9:44:05 AM2/26/11
to soft...@listproc.autodesk.com
true; but the graph interface in that demo is specifically an exact
copy of the ICE graph and compound editor, written by an ex-softimage
colleague, except with the M&E "dark look" skin. It's possible that
XSI's UI will evolve into that darker look in the future.

On Sat, Feb 26, 2011 at 3:14 AM, Jean-Philippe Delisle
<delis...@hotmail.com> wrote:
> That�s true. The ICE interface is only a kind of flow chart and flow charts
> are really not new^^
> If we see a lot of those �ICE interface�, it�s only because it�s a time


> saver. I did thing in ICE that could have take me 10 times what it takes me

> if I had to use C++ (and I�m still not close to dev in C++ with confidence).


> Everybody is able to connect node, but writing script or programming... it

> can be repulsive. Also, Nodes are now a common thing in CG. To max guy it�s


> new^^ But anybody in compositing and rendering are used to node. It makes
> the job of developing 3D software easier. One open system with core element
> to upgrade instead of adding every little option that people needs. More
> freedom to the artist!!!
> Particules is the best example in softimage. The old particule system with
> lot of PPGs in PPGs in PPGs... what a mess!!!
>
> Animation is a area that need a lot more of those kind of system. For
> previz, being able to connect some nodes, to make a regular walk from here
> to there with a node that does the path finding with some state machines.
> Pure goodness.
>
>

> From: Andr� Adam
> Sent: Saturday, February 26, 2011 2:36 AM
> To: soft...@listproc.autodesk.com
> Subject: Re: Autodesk Tech Preview
>
> To be fair, though, this type of interface has been around long before ICE.
>
>
> On 26.02.2011 00:14, Meng-Yang Lu wrote:
>

> I think it was bound to happen no?� Since ICE came out, everyone else has
> been creating similar interfaces.� Not hard to expect it to happen

Eugen Sares

unread,
Feb 26, 2011, 10:21:16 AM2/26/11
to soft...@listproc.autodesk.com
Am 26.02.2011, 15:44 Uhr, schrieb Luc-Eric Rousseau <luce...@gmail.com>:

> true; but the graph interface in that demo is specifically an exact
> copy of the ICE graph and compound editor, written by an ex-softimage
> colleague, except with the M&E "dark look" skin. It's possible that
> XSI's UI will evolve into that darker look in the future.

If so, don't forget a brightness param in the preferences.

>
> On Sat, Feb 26, 2011 at 3:14 AM, Jean-Philippe Delisle
> <delis...@hotmail.com> wrote:

>> That’s true. The ICE interface is only a kind of flow chart and flow

>> charts
>> are really not new^^

>> If we see a lot of those “ICE interface”, it’s only because it’s a time


>> saver. I did thing in ICE that could have take me 10 times what it
>> takes me

>> if I had to use C++ (and I’m still not close to dev in C++ with

>> confidence).
>> Everybody is able to connect node, but writing script or programming...
>> it
>> can be repulsive. Also, Nodes are now a common thing in CG. To max guy

>> it’s


>> new^^ But anybody in compositing and rendering are used to node. It
>> makes
>> the job of developing 3D software easier. One open system with core
>> element
>> to upgrade instead of adding every little option that people needs. More
>> freedom to the artist!!!
>> Particules is the best example in softimage. The old particule system
>> with
>> lot of PPGs in PPGs in PPGs... what a mess!!!
>>
>> Animation is a area that need a lot more of those kind of system. For
>> previz, being able to connect some nodes, to make a regular walk from
>> here
>> to there with a node that does the path finding with some state
>> machines.
>> Pure goodness.
>>
>>
>> From: André Adam
>> Sent: Saturday, February 26, 2011 2:36 AM
>> To: soft...@listproc.autodesk.com
>> Subject: Re: Autodesk Tech Preview
>>
>> To be fair, though, this type of interface has been around long before
>> ICE.
>>
>>
>> On 26.02.2011 00:14, Meng-Yang Lu wrote:
>>

>> I think it was bound to happen no? Since ICE came out, everyone else
>> has
>> been creating similar interfaces. Not hard to expect it to happen

Eugen Sares

unread,
Feb 26, 2011, 10:33:49 AM2/26/11
to soft...@listproc.autodesk.com
Am 26.02.2011, 16:21 Uhr, schrieb Eugen Sares <soft...@keyvis.at>:

> Am 26.02.2011, 15:44 Uhr, schrieb Luc-Eric Rousseau
> <luce...@gmail.com>:
>
>> true; but the graph interface in that demo is specifically an exact
>> copy of the ICE graph and compound editor, written by an ex-softimage
>> colleague, except with the M&E "dark look" skin. It's possible that
>> XSI's UI will evolve into that darker look in the future.
>
> If so, don't forget a brightness param in the preferences.
>

forgot to say please!
Best,
E

Jean-Philippe Delisle

unread,
Feb 27, 2011, 12:18:52 AM2/27/11
to soft...@listproc.autodesk.com
"XSI's UI will evolve into that darker look in the future" ...like the darker max or maya Qt interface? ^^
 
-----Message d'origine-----
From: Luc-Eric Rousseau
Sent: Saturday, February 26, 2011 9:44 AM
Subject: Re: Autodesk Tech Preview
 
true; but the graph interface in that demo is specifically an exact
copy of the ICE graph and compound editor, written by an ex-softimage
colleague, except with the M&E "dark look" skin.  It's possible that
XSI's UI will evolve into that darker look in the future.
 
On Sat, Feb 26, 2011 at 3:14 AM, Jean-Philippe Delisle
> That’s true. The ICE interface is only a kind of flow chart and flow charts
> are really not new^^
> If we see a lot of those “ICE interface”, it’s only because it’s a time
> saver. I did thing in ICE that could have take me 10 times what it takes me
> if I had to use C++ (and I’m still not close to dev in C++ with confidence).
> Everybody is able to connect node, but writing script or programming... it
> can be repulsive. Also, Nodes are now a common thing in CG. To max guy it’s
> new^^ But anybody in compositing and rendering are used to node. It makes
> the job of developing 3D software easier. One open system with core element
> to upgrade instead of adding every little option that people needs. More
> freedom to the artist!!!
> Particules is the best example in softimage. The old particule system with
> lot of PPGs in PPGs in PPGs... what a mess!!!
>
> Animation is a area that need a lot more of those kind of system. For
> previz, being able to connect some nodes, to make a regular walk from here
> to there with a node that does the path finding with some state machines.
> Pure goodness.
>
>
> From: André Adam
> Sent: Saturday, February 26, 2011 2:36 AM
> Subject: Re: Autodesk Tech Preview
>
> To be fair, though, this type of interface has been around long before ICE.
>
>
> On 26.02.2011 00:14, Meng-Yang Lu wrote:
>
> I think it was bound to happen no?  Since ICE came out, everyone else has
> been creating similar interfaces.  Not hard to expect it to happen

Schoenberger

unread,
Feb 28, 2011, 6:06:48 AM2/28/11
to soft...@listproc.autodesk.com
...like the darker - and slower - QT interface...
 
(just had a few artists which complained about that)
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
 


From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jean-Philippe Delisle
Sent: Sunday, February 27, 2011 6:19 AM

Rob Wuijster

unread,
Feb 28, 2011, 6:13:40 AM2/28/11
to soft...@listproc.autodesk.com
Just add the option for colorchanges in the xml files for the GUI, and have people go wild ;-)
rob
\/-------------\/----------------\/

On 2/28/2011 12:06 PM, Schoenberger wrote:
...like the darker - and slower - QT interface...
 
(just had a few artists which complained about that)
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
 


From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jean-Philippe Delisle
Sent: Sunday, February 27, 2011 6:19 AM
To: soft...@listproc.autodesk.com
Subject: Re: Autodesk Tech Preview

"XSI's UI will evolve into that darker look in the future" ....like the darker max or maya Qt interface? ^^

No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1435/3472 - Release Date: 02/27/11

javier gonzalez

unread,
Feb 28, 2011, 10:06:00 AM2/28/11
to soft...@listproc.autodesk.com

Todd Akita

unread,
Feb 28, 2011, 10:16:14 AM2/28/11
to soft...@listproc.autodesk.com, <softimage@listproc.autodesk.com>
Yeah the response to QT at Psyop has not been entirely positive given the performance hit.

-T

Marc Brinkley

unread,
Feb 28, 2011, 1:31:42 PM2/28/11
to soft...@listproc.autodesk.com

Yeah I have to admit, I am kinda torn. In some ways it looks nice but functions a little weird sometimes.

 

I would be curious to know what ADSK thinks about Qt now that Nokia is moving away from it with its recent announcement…that I had nothing to do with for the record. J

 

_______________________________________________________________________________

Marc Brinkley

GO GO GO

Microsoft Game Studios

Good Science

marc.brinkley [at] microsoft.com

Raffaele Fragapane

unread,
Feb 28, 2011, 10:47:37 PM2/28/11
to soft...@listproc.autodesk.com
I don't know how much Qt should be blamed for, as opposed to implementation and architectural constraints and issues.
There are other Qt based products of considerable complexity out there that don't have the same performance issues. The aerospace and medviz industries have some incredibly data and interface heavy stuff running on it without complaints, as do the foundry, newtek (modo too?), daz and a number of other DCC apps.

Would be cool to hear from the autodesk developers who had to deal with the port actualy, but I guess the chances are slim to none other than the infomercials posted on Qt's own site.

tak...@earthlink.net

unread,
Feb 28, 2011, 11:15:48 PM2/28/11
to soft...@listproc.autodesk.com
Yeah, well all I know is that everyone's been turning it off (it's a preference apparently) so they can work.  So there's probably definitely some room for improvement somewhere. 

-T
-----Original Message-----
From: Raffaele Fragapane
Sent: Feb 28, 2011 10:47 PM
To: soft...@listproc.autodesk.com
Subject: Re: Autodesk Tech Preview

Steven Caron

unread,
Feb 28, 2011, 11:17:12 PM2/28/11
to tak...@earthlink.net, soft...@listproc.autodesk.com
woah, its a pref they can just turn off?

Raffaele Fragapane

unread,
Feb 28, 2011, 11:21:44 PM2/28/11
to tak...@earthlink.net, soft...@listproc.autodesk.com
Are we talking about Qt here?
Because Qt is the backend to the platform right now, and you can't turn it on and off.
Maybe you're thinking of viewport 2.0? If that, then yeah, it's a lollable hog right now and everybody I know has it off.
--
Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

tak...@earthlink.net

unread,
Mar 1, 2011, 12:00:34 AM3/1/11
to Raffaele Fragapane, soft...@listproc.autodesk.com
OK then maybe it is viewport 2 that is the problem.  But they have been complaining that QT has been slow(er) as well.

To be honest I'm not sure which has been the problem (either?  both?) but all I've been hearing is grumbling.

-T

Ahmidou Lyazidi

unread,
Mar 1, 2011, 5:31:46 AM3/1/11