That’s pretty impressive.
Agreed, this is a really interesting tech demo. Animation is always an iterative process ( especially when a game engine can have many layers stacked on top of the original motion ) and having to compare and distinguish differences between what you see in the DCC application and the engine can be a time consuming process. Being able to combine the two in the way that the video shows would increase the efficiency of debugging as well as polishing.
Wouldn’t be surprised to see more products get pushed into games. There are more seats to sell in the games market than film.
Matt
On Sat, Feb 26, 2011 at 3:14 AM, Jean-Philippe Delisle
<delis...@hotmail.com> wrote:
> That�s true. The ICE interface is only a kind of flow chart and flow charts
> are really not new^^
> If we see a lot of those �ICE interface�, it�s only because it�s a time
> saver. I did thing in ICE that could have take me 10 times what it takes me
> if I had to use C++ (and I�m still not close to dev in C++ with confidence).
> Everybody is able to connect node, but writing script or programming... it
> can be repulsive. Also, Nodes are now a common thing in CG. To max guy it�s
> new^^ But anybody in compositing and rendering are used to node. It makes
> the job of developing 3D software easier. One open system with core element
> to upgrade instead of adding every little option that people needs. More
> freedom to the artist!!!
> Particules is the best example in softimage. The old particule system with
> lot of PPGs in PPGs in PPGs... what a mess!!!
>
> Animation is a area that need a lot more of those kind of system. For
> previz, being able to connect some nodes, to make a regular walk from here
> to there with a node that does the path finding with some state machines.
> Pure goodness.
>
>
> From: Andr� Adam
> Sent: Saturday, February 26, 2011 2:36 AM
> To: soft...@listproc.autodesk.com
> Subject: Re: Autodesk Tech Preview
>
> To be fair, though, this type of interface has been around long before ICE.
>
>
> On 26.02.2011 00:14, Meng-Yang Lu wrote:
>
> I think it was bound to happen no?� Since ICE came out, everyone else has
> been creating similar interfaces.� Not hard to expect it to happen
> true; but the graph interface in that demo is specifically an exact
> copy of the ICE graph and compound editor, written by an ex-softimage
> colleague, except with the M&E "dark look" skin. It's possible that
> XSI's UI will evolve into that darker look in the future.
If so, don't forget a brightness param in the preferences.
>
> On Sat, Feb 26, 2011 at 3:14 AM, Jean-Philippe Delisle
> <delis...@hotmail.com> wrote:
>> That’s true. The ICE interface is only a kind of flow chart and flow
>> charts
>> are really not new^^
>> If we see a lot of those “ICE interface”, it’s only because it’s a time
>> saver. I did thing in ICE that could have take me 10 times what it
>> takes me
>> if I had to use C++ (and I’m still not close to dev in C++ with
>> confidence).
>> Everybody is able to connect node, but writing script or programming...
>> it
>> can be repulsive. Also, Nodes are now a common thing in CG. To max guy
>> it’s
>> new^^ But anybody in compositing and rendering are used to node. It
>> makes
>> the job of developing 3D software easier. One open system with core
>> element
>> to upgrade instead of adding every little option that people needs. More
>> freedom to the artist!!!
>> Particules is the best example in softimage. The old particule system
>> with
>> lot of PPGs in PPGs in PPGs... what a mess!!!
>>
>> Animation is a area that need a lot more of those kind of system. For
>> previz, being able to connect some nodes, to make a regular walk from
>> here
>> to there with a node that does the path finding with some state
>> machines.
>> Pure goodness.
>>
>>
>> From: André Adam
>> Sent: Saturday, February 26, 2011 2:36 AM
>> To: soft...@listproc.autodesk.com
>> Subject: Re: Autodesk Tech Preview
>>
>> To be fair, though, this type of interface has been around long before
>> ICE.
>>
>>
>> On 26.02.2011 00:14, Meng-Yang Lu wrote:
>>
>> I think it was bound to happen no? Since ICE came out, everyone else
>> has
>> been creating similar interfaces. Not hard to expect it to happen
> Am 26.02.2011, 15:44 Uhr, schrieb Luc-Eric Rousseau
> <luce...@gmail.com>:
>
>> true; but the graph interface in that demo is specifically an exact
>> copy of the ICE graph and compound editor, written by an ex-softimage
>> colleague, except with the M&E "dark look" skin. It's possible that
>> XSI's UI will evolve into that darker look in the future.
>
> If so, don't forget a brightness param in the preferences.
>
forgot to say please!
Best,
E
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jean-Philippe Delisle
Sent: Sunday, February 27, 2011 6:19 AM
rob \/-------------\/----------------\/
...like the darker - and slower - QT interface...(just had a few artists which complained about that)Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
From: softimag...@listproc.autodesk.com [mailto:softimag...@listproc.autodesk.com] On Behalf Of Jean-Philippe Delisle
Sent: Sunday, February 27, 2011 6:19 AM
To: soft...@listproc.autodesk.com
Subject: Re: Autodesk Tech Preview
"XSI's UI will evolve into that darker look in the future" ....like the darker max or maya Qt interface? ^^
No virus found in this message.
Checked by AVG - www.avg.com
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I would be curious to know what ADSK thinks about Qt now that Nokia is moving away from it with its recent announcement…that I had nothing to do with for the record. J
_______________________________________________________________________________
Marc Brinkley
GO GO GO
Microsoft Game Studios
Good Science
marc.brinkley [at] microsoft.com
-----Original Message-----
From: Raffaele Fragapane
Sent: Feb 28, 2011 10:47 PM
To: soft...@listproc.autodesk.com
Subject: Re: Autodesk Tech Preview