cage deformer

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Stefan Andersson

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Jun 7, 2011, 7:26:19 AM6/7/11
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Hi All,

I was wondering if anyone knows of a decent (fast) cage deformer for
Softimage. I tried the deform by hull, but I think it's more designed
for a lowres mesh than a highres mesh.

I need something which mimics Maya's wrap deformer, or Blenders MeshDeform.

regards
stefan andersson


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John Clausing

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Jun 7, 2011, 8:14:02 AM6/7/11
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Not trying to be sarcastic, have you tried the "cage deform", or "lattice"?

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Alan Fregtman

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Jun 7, 2011, 8:44:33 AM6/7/11
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John, what problems did you have with the Deform By Hull compound?
I've used it in a few rigs and it was fine most of the time.

In my experience it's faster than the classic cage deformer. (Soft
devs, out of curiosity, is the classic cage multithreaded?)

-- Alan

John Clausing

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Jun 7, 2011, 8:52:54 AM6/7/11
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Not me Alan, trying to help Stefan.
He was looking for a Softimage analog to mayas wrap deform.

I suggested cage or lattice

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Alan Fregtman

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Jun 7, 2011, 9:19:47 AM6/7/11
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Oh sorry, name mixup. I meant Stefan.

(I haven't had my morning coffee yet...)

Demian Kurejwowski

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Jun 7, 2011, 10:41:55 AM6/7/11
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modeling> deformers> cage.

lattice you can model get lattice and then set it up from deformers.

you could do your own custom ICE cage.influencing the closest point to the cage.


--- El mar 7-jun-11, Alan Fregtman <alan.f...@gmail.com> escribi�:

Stefan Andersson

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Jun 7, 2011, 2:01:53 PM6/7/11
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The cage deformed was slower than the ice compound. And a lattice will
not work in this case

Regards
Stefan

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Stefan Andersson

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Jun 7, 2011, 2:13:09 PM6/7/11
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It was quite slow, the mesh is quite dense. Though.... Gator saved my ass :)

Regards
Stefan

Sent from a Apple Macintosh telephone(tm)


On 7 jun 2011, at 14:47, Alan Fregtman <alan.f...@gmail.com> wrote:

> John, what problems did you have with the Deform By Hull compound?
> I've used it in a few rigs and it was fine most of the time.
>
> In my experience it's faster than the classic cage deformer. (Soft
> devs, out of curiosity, is the classic cage multithreaded?)
>
> -- Alan
>
>
> On Tue, Jun 7, 2011 at 8:14 AM, John Clausing <jclau...@yahoo.com> wrote:

Demian Kurejwowski

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Jun 7, 2011, 3:10:34 PM6/7/11
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mmmm.... how did you use Gator,

having a mesh less dense. aply the cage deformer to it, and then gator it back to the higher mesh?


--- El mar 7-jun-11, Stefan Andersson <ste...@madcrew.se> escribi�:

> De: Stefan Andersson <ste...@madcrew.se>
> Asunto: Re: cage deformer

Stefan Andersson

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Jun 7, 2011, 3:37:42 PM6/7/11
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I needed the "wrap deformer" to deform stitches on a Teddy bear. So I
basically used gator to copy the final envelope.
Might not be the slick solution that I wanted, but it solved the
problem for today ( needed to send off a anim test ).
But I really need to look into the cage thing as it's quite important
( and even more important that it's faster than Maya ).

Regards
Stefan

Sent from a Apple Macintosh telephone(tm)


On 7 jun 2011, at 21:14, Demian Kurejwowski <demia...@yahoo.com> wrote:

> mmmm.... how did you use Gator,
>
> having a mesh less dense. aply the cage deformer to it, and then gator it back to the higher mesh?
>
>

> --- El mar 7-jun-11, Stefan Andersson <ste...@madcrew.se> escribió:

Bradley Gabe

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Jun 7, 2011, 4:09:45 PM6/7/11
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When I get some time, I will post a tutorial on how to create a cage deformer with ICE.

If you want to figure it out on your own, it's based on the same technique as envelope deformation, except each point on the cage mesh becomes a deformer, rather than a set of bones.

-B

Matt Morris

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Jun 7, 2011, 7:41:17 PM6/7/11
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Hey Stefan,

I've got a cagedeformer type compound that I dug up somewhere, its a slightly simplified version of the hull deformer, so not sure if it is going to be much faster, only tested on lo-ish res geo and its worked fine for me so far. Does involve creating a duplicate of the base mesh without env etc though.

cheers
matt
cagedeform.xsicompound

Raffaele Fragapane

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Jun 7, 2011, 9:45:42 PM6/7/11
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There was a thread on the old si community, which I think has been successfully migrated to the area, with some examples about cage deforming and so on.
It was generally outperforming the default cage deformer, and it's fairly simple to put together, the only inconvenient thing being you need a rest mesh (or a frozen and hidden ICE custom attribute to set them).
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