Here's what needs to happen: (Alastair: items with an asterisk (*)
after them are things that if you could do them before I start
tomorrow, would speed up things greatly, without costing you much time)
Merge adam-demo with master *
Figure out how to make deceleration work *
Create starmap algorithm (using perhaps GL_POINT?) *
Work on warping (and how to tell Lua that we're pressing the TAB key)
* (if you can't do this, Alastair, if you could at least help me with
the Lua part)
Add weapon firing (figure out which pixel to start at and how often to
fire) (again, I could use a little bit of help conceptualizing this
Alastair)
Add seeking algorithm / collision detection
Add damage, death, explosion, victory
(as a side note, Alastair - when I pushed the files to the repository
at the end of my day, I noticed that the upload size was 33 MB,
although I did not add any of the sounds. I also remembered that I
accidentally uploaded some of the .ogg files, so if there's some way
you can do that, then I would recommend it 100%)
That's it! I'm hoping with a solid day tomorrow that I can complete
this by Tuesday.
Adam
I've gotten seeking to work (mostly) with the C-missiles. Here's all
that's left for the demo:
- Star field (parallax or not, at this point I don't care)
- Timer (to space out explosion / warp FX)
- "Quit on victory" condition
- Collision detection (I honestly would not know how to figure it
out)
I'm hoping that I can work with Alastair on this tomorrow morning, at
around 1:30 PM his time.
Adam