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It has the usual advantages of any scripting language. It's easy to
understand, it's easy to do stuff in, it means people can write
interesting maps and mods for the game without having to recompile the
game.
That's a great app you've got there. I'm sure it's possible to emit
system-neutral files: there's a module for lua which integrates with
LLVM, which would be able to spit out target-neutral code. That just
needs to be linked against some kind of standard library and moved
into whatever container format each target system uses. Anyway, I
don't think it's likely we'll end up using PlayKode, but it could be
useful for randomly testing out ideas in prototype form.
Ares is your game, and obviously your input is very highly valued -
as, incidentally, would be your models - so thank you for mentioning
it. It certainly highlighted for me the need for a good Lua IDE. >.>
Alastair