Hi Catherine.
I'm not sure what aspects of EMG you want to animate and how you want to display them. Can you describe in more detail what Fuzz wants?
If you have a rectified signal it's straightforward to import those values using the xyz data type within the import script on the XROMM tools shelf. You can assign these as attributes of a locator or simple geometry if you want to see it go up and down (translateY) with activity level. I'd use simple expressions to scale and manipulate timing so that bone and EMG are on the same time scale.
Ken Dial and I have talked for over a decade about making simple muscle models that move with the skeleton. The idea here would be to animate some attribute of the muscle with EMG. I've played a bit with transparency and glow, so that a silent muscle is relatively hidden and it becomes more opaque and obvious when activity increases. We think that will be a great way to show coordination among muscles on the moving skeleton. Jaws might be a good place to start.
Let me know if that was too confusing.
steve