Yes - but together with the model itself...
The second line of the configuration you posted - "materialName": "default" - is telling the 3d player to use the first material found in the .dae file.
But, you can't always tell which will be the first, so you need to change "default" to the name of the specific material you want uStore to replace with the proof. And the material name is defined in the 3D modelling application.
Even a simple box or packet model will have at least 2 materials: 1 for each side of the sheet.
The 3D application that creates the model, will normally give very obtuse default names for the materials, but you can rename them to make more sense to a human.
A perfect example is a customer - only 2 or 3 days ago - renamed one of the two materials in his model, but renamed the wrong one, and was telling uStore to replace the material inside of his packet with his uploaded design. Because the outside didn't change he thought uStore was not working, but if he was able to see the inside of his packet, he would know what he had done wrong.
Let me give you a tip: a .DAE file is an XML structure that can be opened in a text editor. So, even though I didn't have the 3D application that created his model, I was able to open the file and here is what I saw:
In the uStore 3D configuration, he was using "materialName": "Material_0".
Simply changing the config to
"materialName": "Resources_Object0_Object0-Bag_1" solved the problem.
Of course, going back to the 3D application and renaming the right material would also solve the problem and probably help avoid further confusion with future updates or revisions.
Now could uStore be better? Yes. The UI could interrogate the DAE and present a dropdown of the materials in the file and allow the user to select it rather than type the material name into a JSON. There is still the issue of the user needing to know the right material to use, but less chance of typos or other mistakes.
PS: tip #2 if your 3D application is saving out .ZAE instead of .DAE, then this is just a zipped file - you can unzip it to get the .DAE file to open in a text editor to discover the material names.