Hi, i have a couple of doubts:
1.- It is there a way to use readArsenalDBCs.php?? Because when i try
to use it, it says "All done", but it doesnt create the new entrys on
arsenaldata.sqlite3.
2.- I have visited
http://arsenal.rising-gods.de. That server is on
3.3.2 right now. The thing is, that 2 things work perfectly there, but
on the last rev. (r31) they dont. They are:
a) achievement-firsts.xml
b) character-talents.xml : This is very strange. On r31, the talents
are all messed up, but on
http://arsenal.rising-gods.de they are
perfectly displayed. I know this, because i have an account on that
server. Now, there is something very strange that may help you fix
this: The first 2 rows of talents are PERFECTLY displayed, but the
rest is not. Always is the same, no matter the character, always just
the first 2 rows are displayed well, but the rest is a mess. Im pretty
sure is not a DB problem, because, for example:
This is a build for my rogue, that in
http://arsenal.rising-gods.de it
shows like:
30530310500210252012330100000000000000000000000000000005320232100020100000000000000
Which is:
305303105002102520123301000 (Assasination)
0000000000000000000000000000 (Combat)
5320232100020100000000000000 (Subtlety)
But in r31, it shows like:
305303010300110222012330100
0000000000000000000000000000
5320230110002010000000000000
And it is the exactly same build. Notice that the first 6 digits of
each talent three (Assasination, combat and subtlety) are the same.
This "first 6 digits" rule (that is the same that "first 2 rows of
talents") applies to EVERY class in the game, so that is why i think
is not a DB problem, but a grabber or/and Character.class.php one.
Even so, on r31, in Profile (character-sheet.xml), under "Talent
Specialization", the number combination is accurate, but, when i move
to Talents and Glyphs (character-talents.xml) it is not accurate at
all.
Im VERY sorry for the very long post. I hope you can help me with
this.Thanks in advance.