Hey @DadyRick, from all I've seen if you have the Linux system in your machine you can't really play aion, but my suggestion is to have a dual boot in your local disk with Windows and Linux. I hope you can fix the problem and come play on our server.
Aion works fine on linux, but there is an anti-cheat asset on unofficial servers, because of it, aion does not start on the portproton and in the steam, if the developers of the anti-cheat asset add support to wine, then there will be hope, but they are already satisfied with everything
All trademarks are the property of their respective owners. The game Aion is developed by the company NC SOFT. The server EuroAion is not the official server of the game Aion and is represented for informative puposes only.
The Steel Rake is the massive airship of the Steel Beard Pirates, whom the Shugos call Shulacks. Shulack is not translated, in game, but probably means something horrible like "bad businessmen".
Steel Rake has an intro quest, beginning with Suspicious Shugo for Elyos and A Suspicious Call for Asmodians. Both quests have a minimum level of 40. Once you complete this quest you should be offered three solo quests to complete in Steel Rake Cabin, the soloable middle deck of the Steel Rake. These must be completed before you can return to the Lower and Upper decks of the Steel Rake with a group.
This delivers you to a Black Cloud Traders airship that will sneak you onto The Stern of Steel Rake - Middle Level. Return to your city the same way, by clicking on the anchor mooring the Black Cloud Traders airship to the Steel Rake. You can exit and re-enter for up to 5 hours from your initial entry without worry, but after 5 hours if you need to leave (for a turn-in, for instance) be sure to leave at least one player inside to hold the instance open. Also, treasure keys obtained in the zone are NO-ZONE. If the player holding them exits the zone they vanish, so be sure any keys are held by someone that does not need to leave the ship for turn-ins. Most, if not all, door keys are NOT NO-ZONE.
The treasure keys should not be confused with the door keys, which drop from most named mobs in the zone and are required to progress. These do NOT vanish if you zone. This is very important, as it is wise to get the key from the Engineer once, then do NOT unlock the steam tunnel to the Upper Deck. Instead, exit and save this key. In this way, everafter, you can easy-mode the Engineer by pulling him into the Steam Tunnel!
The Airship is divided into three decks, {{aionzoneSteel Rake Cabin (formerly known as the Middle Deck), Lower Deck, and Upper Deck. Your point of entry is the The Stern of Steel Rake in Steel Rake Cabin.
- Freed Genie (44 5-dot Elite, Antique Storage) - This is a Rare Mob, and will not be in the zone every time you run it.
Across the room is an opening. Clear the roamers and the central mobs to reach it. Go through the short passage to the No. 2 Cargo Hold. Ignore the two mobs on your right (they will pull the entire room) and clear to the ramp on the left. From the bottom, pull Bubukin.
- Sturdy Bubukin (45 4-dot Elite, No. 2 Cargo Hold) - Tank and spank.
Clear across the left side of the Hold to the ramp, through the Menagerie (Normal 5-dot mobs with a few Elites) and down the ramp. Pull the first few mobs into the bottom of the ramp from beyond the door before you move into the Prison Zone. Destroy Prison Cell Doors as needed to kill or converse with prisoners.
- Warden Tantaka (44 5-dot Elite, Warden's Chamber) - There are three mobs in the room and two treasure chests. CC the adds and kill the Warden, then the adds and finally the chests.
Between the second and third sections of cells is a ramp down to The Brig. Inside is a strange mob, Special Delivery, and two treasure chests. If Special Delivery is the Qooqoo, and if you have the correct food, you can spawn a special, very rare mob. We have never seen him and are not sure what the food is or where to get it.
From the Anchor Hanger, destroy the Air Vent Cover to the north and go through the tunnel to reach the Central Deck - Upper Level. Clear down onto the deck until you can see to the far side of the left side. If Hook and Largimark are not there, they will be on the right side on the match to the landing you came in on.
- Hook the One-Armed and Largimark the Smoker (44 5-dot Elites, Northwest side of the Central Deck or on the southeast landing) - One of the two will have the flint you need to fire the Mobile Cannon.
Now that you have the flint, clear the right side from the stairs to the Central Deck Mobile Cannon. There will be three stealthed Raiders near the cannon. Clear them and fire the cannon to destroy the mobs at the base of the main stairs and bring Memekiki and her pet manduri.
- Chief Mate Menekiki (45 5-dot Elite, Central Deck) - Comes when you fire the cannon (which also kills all the adds clumped at the north end of the deck).
Go back to the raised landing you entered at, clear the landing and open the door to the Armory.
- Zerkin the One-eyed (44 5-dot Elite, Armory) - He will be in the main room or on the ramp down from the first room.
- Chief Gunner Koakoa (45 5-dot Hero, Large Gun Deck) - Periodically drops bombs all over the deck. One bomb will be smaller, so stack up on that one and destroy it as fast as you can, squishies should move back to the door area as soon as the rest of the bombs detonate to avoid the Gunners AE. Ranged DPS should stay by the door except when stacking up for the bombs.
Go back into the Armory, clear to the door opposite the one you came in at, and everyone click the cannon in the next room to fire yourself up to the Steering House level. Clear to the right (some stealthed Raiders) to enter the Captain's room.
- Brass-Eye Grogget (46 5-dot Hero, Steering House) - Must be fought on the compass in the middle of the room. Periodically he will go back to the wheel and call adds. Buff on him says he is invulnerable but DOTs will still hit him! Also, if you have a Spiritmaster, remove his big buff as often as possible!
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