I couldn't agree more and couldn't help but laugh when I saw this, I've
been there too many times. Yes it does need changing to something
else. I can see why it was chosen at the time, but now it is really
frustrating. I have opened an issue for it:
http://github.com/LawrenceWoodman/xAce/issues#issue/5
I too feel that ESC and not F12 should have the function of BREAK.
So now what to have for quiting the program. We could have ALT-F4,
which would be more standardized, though not sure how that would feel on
non AMD/Intel Unix machines. Or as you say, we could use F12. This is
all of course until we have a GUI.
bfn
Lorry
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I'm looking at this now. I can't just import it wholesale because of a
few other alterations that you have made on the way, but the principle
is fine. One thing though, I have been thinking and it looks as if
CTRL-Q, would be a more suitable exit key across platforms, and just
allow ALT-F4 to keep its normal system function. I will definitely
include this in v0.4.1 as we both know from painful experience how
needed this is.
DuLac wrote:
>> This is all of course until we have a GUI.
>>
> Got the idea. Moving dangerous hot-key to a menu is excellent.
> On the other hand, I fancy the idea of having xACE independent of X11.
> I know that won't happen. It would need VGAlib (?) instead of X11.
> Using VGALIB would it be named vACE ?!? <g>
>
Actually SDL, would make it independent of X11 and we could still have a
GUI of sorts. Funnily enough 'vace' is another creation of Edward's, it
is an Ace emulator for windows.
bfn
Lorry
> ---
>
> This may all be peanuts, but after loosing a lot of time with
> vanishing work...
> ... I do see IT with a different perspective. It is too much true that
> some
> smallish things CAN be quite BIG in a terrible way...
>
> 'till.
>
Unfortunately some code relating to the spooling hook was also removed,
I guess by accident when you were re-jigging things. Anyway I have made
the alterations and pushed the changes to GitHub and made reference to
your contribution in the commit message.
Many thanks
I have renamed the subject.
DuLac wrote:
> However, let's not forget ALLEGRO library just because not so popular
> with high graphics games, and so not so popular.
>
> SDL is too big for this small needs.
> Allegro is more portable and smaller.
> (The KISS rule comes handy here)
>
> I suspect Allegro is much more interesting and is very much alive.
> Example: More Ports... only needed code is compiled directly
> in the executable or external library. No practical limitations vs
> SDL .
>
I too favour smaller, simpler libraries. As far as ports are concerned,
I think that SDL has the edge, and am sure that it will be made
available quickly on more handheld devices and tablets than Allegro will.
> Besides, SDL dropped DOS. Allegro last version supported DOS.
>
I have just looked at the Allegro project page and it has now dropped
DOS too.
> Popularity is not a good criterion to make an efficient
> choice.
>
To a certain extent I agree, but having said that, it looks like SDL
will be fairly well supported for quite some time to come, so it at
least should prevent another rewrite if the graphics library becomes
outdated. Either way, we need to way up the alternatives properly
before proceeding further.
bfn
Lorry