Floating point error

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doglitbug

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Jun 11, 2012, 5:59:58 AM6/11/12
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I was wondering if you had fixed the floating point error from Qoole
99 or if it is still present

(There is a major design flaw within Qoole v0.99; it does not
calculate the rather vital floating-point values for export to .MAP
files correctly. Using virtually any non-90 degree angle on anything
other than the X-axis will result in infinitesimal offset ( rounding )
errors, and generate .MAP->.BSP compile errors ( leaks ).)

ronsaldo

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Jun 13, 2012, 6:35:11 PM6/13/12
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I haven't made a major revision of the geometry system of Qoole, so the floating-point errors should still be present.
However, I changed the internal format to use something XML based which doesn't perform floating-point->integer conversion when saving, so its possible the number of issues will be smaller, except when exporting. Further testing and fixing is recommended.
The main priority of wxQoole was cross-platform support, in particular Windows and Linux, then a somewhat limited extensibility to be able to use it in my own projects.
Unfortunately I haven't had time to work further in wxQoole, so don't expect a soon fixing of the problems.

Arron Dick

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Jun 14, 2012, 6:53:18 AM6/14/12
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Any other editors that you could suggest that are as easy to use as Qoole?

ronsaldo

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Jun 14, 2012, 4:42:25 PM6/14/12
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GtkRadiant, in particular his forks as NetRadiant(http://ingar.satgnu.net/gtkradiant/) , or DarkRadiant(http://darkradiant.sourceforge.net/) if you are modding Doom 3 .
In Windows you also have QuArK http://quark.sourceforge.net/

Greetings,


On Thursday, June 14, 2012 6:53:18 AM UTC-4, doglitbug wrote:
Any other editors that you could suggest that are as easy to use as Qoole?

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