hmm,
Mysterious.
Are you using Cocoa builds for both OS-X versions?
Also, how are you updating the gauges? IF you are using a wx.ClientDC, that may explain it -- OS-X like so control the rendering loop, when you use a clientDC, you are essentially saying: stop everything you're doing, draw my thing, then go back and pick up where you left off. This can cause jittering and delays.
the "proper" way to do it is to do your rendering in a PaintDC, and call Refresh() and or Update() when something has changed.
All that being said, I found I couldn't get fast updating while moving the mouse without a ClientDC last time I tried.
- CHB