Where to Start

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Macguffin

unread,
Jul 3, 2008, 6:22:16 PM7/3/08
to wxMax
Hey guys,

I'm just getting rolling with wx in general, and I'm a little
overwhelmed by everything. :D I've ordered the wxWidgets book from
my library, but that will be a little bit in getting there.

I'm looking to get a handle on how wxMax should integrate overall into
an app (the one I'm working on already uses Grey Alien's framework),
and how to add some simple stuff like text boxes and buttons.

For now, I'm working on taking apart the examples you guys included
(thanks!), but I was wondering if you have any other ideas.

Thanks,

Scott

Bruce Henderson

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Jul 4, 2008, 3:04:03 AM7/4/08
to wx...@googlegroups.com
I think the biggest problem with the samples provided is that they
tend to cover everything a particular widget is meant to do. That
means you get a good example to play with, but for learning how to use
it, makes it harder to suss what all the nitty gritty stuff hangs
together.

I've been meaning to put together some simpler examples, but haven't
had the time of late. Perhaps I should make some...

There are currently issues running a full-screen graphics context
whilst in a wxMax event loop. I've yet to find out why there's no
events being carried up to it yet. (something low-level, probably).
Windowed is fine.
wxMax is perfect for your everyday apps though.

The book you mention is great, and although it is C++ based, it
translates well to wxMax as I've tried to mirror the API as closely as
possible. That's also what's made converting the samples (from C++)
easier, as it's almost a copy/paste/tweak process.

You might also be interested in wxCodeGen (see the tools folder),
which will generate code from wxFormBuilder project files. That might
help you understand how some of the event stuff hangs together (by
comparing what you made in the GUI editor, with the code that was
generated).

:o)

HTH

Macguffin

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Jul 4, 2008, 9:51:49 AM7/4/08
to wxMax
Cool - I'll give it a roll. Thanks, Brucey.

On Jul 4, 3:04 am, "Bruce Henderson" <woolly...@gmail.com> wrote:
> I think the biggest problem with the samples provided is that they
> tend to cover everything a particular widget is meant to do. That
> means you get a good example to play with, but for learning how to use
> it, makes it harder to suss what all the nitty gritty stuff hangs
> together.
>
> I've been meaning to put together some simpler examples, but haven't
> had the time of late. Perhaps I should make some...
>
> There are currently issues running a full-screen graphics context
> whilst in a wxMax event loop. I've yet to find out why there's no
> events being carried up to it yet. (something low-level, probably).
> Windowed is fine.
> wxMax is perfect for your everyday apps though.
>
> The book you mention is great, and although it is C++ based, it
> translates well to wxMax as I've tried to mirror the API as closely as
> possible. That's also what's made converting the samples (from C++)
> easier, as it's almost a copy/paste/tweak process.
>
> You might also be interested in wxCodeGen (see the tools folder),
> which will generate code from wxFormBuilder project files. That might
> help you understand how some of the event stuff hangs together (by
> comparing what you made in the GUI editor, with the code that was
> generated).
>
> :o)
>
> HTH
>

Macguffin

unread,
Jul 7, 2008, 10:40:50 AM7/7/08
to wxMax
Hey Brucey,

Do you expect that the full-screen graphics issues will get resolved,
and if so, a really rough timeframe (meaning, months or years)?

I don't have any issues with developing in windowed, since I already
am - but if you expect that this is a really long-term issue, I'll
look at other solutions. I don't expect that, outside my wildest
dreams, I'm releasing within a year and a half. :)

Thanks,

Scott

On Jul 4, 3:04 am, "Bruce Henderson" <woolly...@gmail.com> wrote:
> I think the biggest problem with the samples provided is that they
> tend to cover everything a particular widget is meant to do. That
> means you get a good example to play with, but for learning how to use
> it, makes it harder to suss what all the nitty gritty stuff hangs
> together.
>
> I've been meaning to put together some simpler examples, but haven't
> had the time of late. Perhaps I should make some...
>
> There are currently issues running a full-screen graphics context
> whilst in a wxMax event loop. I've yet to find out why there's no
> events being carried up to it yet. (something low-level, probably).
> Windowed is fine.
> wxMax is perfect for your everyday apps though.
>
> The book you mention is great, and although it is C++ based, it
> translates well to wxMax as I've tried to mirror the API as closely as
> possible. That's also what's made converting the samples (from C++)
> easier, as it's almost a copy/paste/tweak process.
>
> You might also be interested in wxCodeGen (see the tools folder),
> which will generate code from wxFormBuilder project files. That might
> help you understand how some of the event stuff hangs together (by
> comparing what you made in the GUI editor, with the code that was
> generated).
>
> :o)
>
> HTH
>
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