mariuz schreef:
I'm currently reworking the internals of wxJavaScript. I'm using POCO
now instead of wxWidgets for the standard classes. wxWidgets is only
used for GUI modules. The engine is now also compiled with UTF-8 which
makes it possible to use std::string instead of wxString. This is the
way to build a module now:
Create a manifest.cpp file
Create a module.h where you define a class that derives from ModuleInterface
Create a module.cpp where you implement the Initialize method
See
http://wxjs.svn.sourceforge.net/viewvc/wxjs/poco/wxJS2/src/mod_sqlite
for an example.
Franky.