> I had a target in xcode that I was using just for testing. I ran it
> from the command line and it opened a wxwindow and ran fine. Now I
> need to add more things to it and turn it into a bundle. So I created
> another target as a cocoa application bundle.
Thoughts:
* Unless you're using wxCocoa, you should have choosen the
Carbon Application Bundle
* I thought compiling Carbon apps with XCode (in general) that
they were bundled?
* Perhaps in CVSHEAD wxCarbon apps are bundled by default? I'm
fairly certain this is the case because they got rid of the
need for including the resource forks for your wxWindows apps
fairly recently (a month ago or so?). So it might be there
Hope this helps,
_Ryan Wilcox
> * I thought compiling Carbon apps with XCode (in general) that
> they were bundled?
>
This is my first time using XCode so I don't know.
> * Perhaps in CVSHEAD wxCarbon apps are bundled by default? I'm
> fairly certain this is the case because they got rid of the
> need for including the resource forks for your wxWindows apps
> fairly recently (a month ago or so?). So it might be there
>
I am using the 2.5.2 tar file that is availble on the website.
> Hope this helps,
> _Ryan Wilcox
>
>
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libwx_cocoa is cocoa stuff, while libwx_mac_core and libwx_mac_adv are
wxMac stuff.
Are you trying to build your own project file in XCode? It's really
recommended that you just copy the minimal.xcode project in samples/minimal/
HTH,
_Ryan Wilcox
> Are you trying to build your own project file in XCode? It's really
> recommended that you just copy the minimal.xcode project in samples/minimal/
>
I am building my on project. Figured I could learn more that way. I
created a new target for a Carbon bundle and that is working fine. I
read that wxCocoa still needs some work, so I thought Carbon would be
better for OS X anyway.
> HTH,