Hi Vojtěch
Thanks for mentioning it, for an iOS app written by someone else, with only a few textures and modest performance requirements, I’m torn between a simple layer that directly translates to either OpenGL(ES) or Metal and Angle. I was reluctant about the latter because of the “in Progress” status … so I went forward with the former, and our simple wx-opengl-samples work, but since OpenGL Code is spread through that other project it’s quite a pain … perhaps I should give angle another shot …
Best Regards,
Stefan
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