H> Effects everywhere: animations, bouncing, semi-transparent windows,
H> fade-in, openGL drawing for GPU harware acceleration, etc...
H>
H> I may be wrong, but I don't think those things could easily be done
H> (or done at all) with wxWidgets.
No, you are not wrong. We wrap some of the functionality of the underlying
platform with wxAnimationCtrl and wxWindow::ShowWithEffect() but that's
about all. We don't have any higher level/easier to use classes for
animation.
H> Or will it be in the future, like with wxWidgets 3.0 ?
It's not planned currently and while I know that Stefan is very interested
in this I don't think we'll have anything really impressive unless someone
contributes it.
H> Last but not least, I've tried the clutter toolkit, and it's exellent:
H>
H> http://www.clutter-project.org/about
H>
H> It's an openGL animation framework, but without the hurdle of openGL
H> programming.
H>
H> It can be embedded into SDL, Qt, GTK, etc... but apparently not into
H> wxWidgets.
H>
H> http://www.clutter-project.org/about/integration-libraries
H>
H> So once again, am I missing something ?
Enabling Clutter in wx should be possible and might indeed be the most
promising way to get advanced animation support into wx. But AFAIK nobody
is working on this yet. OTOH Clutter is quite a young project itself.
Regards,
VZ
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Hector,
You might find it well worth while to take a look at the wxPython demo, (you
will need to install wxpython first), it includes a number of python only
extensions to wx that you will find very impressive, e.g. zoombar and
toaster box, the nice thing is that you can wrap C++ and python together
with very good results.
Gadget/Steve