Re: Modernize wxMSW with WinUI (Issue #19352)

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Jaiganésh Kumaran

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Dec 9, 2022, 6:49:12 AM12/9/22
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Any update on this? I really want apps using cross-platform frameworks like wxWidgets to look modern with Fluent design on Windows.


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Grant Kim

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Feb 5, 2023, 9:35:08 PM2/5/23
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Screenshot 2023-02-06 110832

I would like to share about this implementation.
There are two way to implement this.
The first one is use Windows APP SDK. but this method is not really streamlined at this point because it is not possible to release a traditional binary form (e.g. statically linked single exe file or such) and I wasn't able to find statically link the "Microsoft.WindowsAppRuntime.Bootstrap.dll". Moreover, the separate WinApp runtime is required.

The last one that I tried was: use the XAML island and this one no needs to have additional dependencies.

Both way, you will can't use MinGW as your development platform unless MinGW gets WinRT related updates.


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VZ

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Feb 6, 2023, 7:45:38 AM2/6/23
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Sorry, when you say "share this implementation", what do you mean exactly? I.e. what are you sharing, where is the code producing the screenshot above?


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Grant Kim

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Feb 6, 2023, 9:31:28 AM2/6/23
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I meant to share some information about what I have done.
Of course, it is not even close to be finished but I'm trying to implement UWP/WinUI in various ways. I'm not sure I'm going to dig this further, but I'll update once it gets some progress.


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VZ

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Feb 6, 2023, 9:42:48 AM2/6/23
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If you have something that builds and is at least somewhat useful, please don't hesitate to already submit a PR with your changes, it's not a problem if it's incomplete. In fact, it would be much simpler to integrate any such changes piecewise than as one enormous change later when/if you do complete them.


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Jaiganésh Kumaran

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Mar 29, 2023, 11:09:27 AM3/29/23
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Screenshot 2023-02-06 110832

The last one that I tried was: use the XAML island and this one no needs to have additional dependencies.

While it doesn't need additional dependencies, you only get the Windows 10 styling out of the box. For the new Windows 11 style, you need to install the WinUI 2 NuGet package for XAML islands or a UWP app separately. So not a good option for self-contained and single file executables. But most apps using WinUI tend to be Store apps and it's not a problem for them.


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phantomhugo

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Mar 29, 2023, 4:23:38 PM3/29/23
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I would like to add that mingw support is in their thoughts, see microsoft/WindowsAppSDK#3532


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VZ

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Mar 29, 2023, 6:28:55 PM3/29/23
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I would like to add that mingw support is in their thoughts, see microsoft/WindowsAppSDK#3532

This is nice to know, thanks for the link!


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Sota Nakamura

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Aug 8, 2023, 12:09:08 AM8/8/23
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The project in microsoft/WindowsAppSDK#3532 uses xaml, but we can use WinUI 3 controls in C++ codes without xaml and xaml island. see https://github.com/sotanakamura/winui3-without-xaml


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PB

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Aug 12, 2023, 3:31:56 AM8/12/23
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It seems little did change since my last post in this thread, i.e., WinUI 3 is still immature (may be read as "basically unusable with no light at the end of the tunnel") and no one is really using it in applications with complex UI (e.g., multiple top level windows, docking system, non-trivial dialogs). Too bad...

See also https://old.reddit.com/r/cpp/comments/15lk6fn/cwinrt_is_now_in_maintenance_mode/


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Sota Nakamura

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Sep 1, 2023, 7:47:36 AM9/1/23
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Xaml islands for WinUI 3 is supported in Windows App SDK 1.4. It makes easier to access the WinUI 3 controls from a existing C++ project.


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