Hi,
Is there a known problem with a wxMemoryDC based on an wxBitmap based on a wxImage that contains an alpha channel?
I’m getting garbage since 3.0, 3.1 (don’t know exactly) on wxMSW when I StretchBlit from the created wxMemoryDC to a wxBufferedPaintDC.
If I remove the alpha channel from the original wxImage, everything works fine.
Thanks,
Daniel Dekkers